Quantus (aka Allegiance - Planetside thread)

The land-based version of Allegiance, under construction.
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SP4WN
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Post by SP4WN »

Horizontal barrier=water, use islands??

Spawn /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
radruin
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Post by radruin »

QUOTE islands[/quote]
Ooo, nice idea. But, I thought maybe a nice feature would be to have little lakes here and there on some maps (Alleg equivalent of sectors), and to have both hovering and wheeled ground vehicles w/ some dif advantages

Wheeled:
+ faster acceleration (due to traction)
+ heavier weight capacity (i.e. more guns!!) (this is possible because it doesnt have to stay in the air)
- slower max speeds than hovers
- less turnable (again, due to traction)
- no booster (unless someone can convince me that jet boosters on a tank is a viable idea? ^^)
- limited to land

Hover ground vehicles:
+ faster top speed
+ boosters
+ can travel on land and water
+ fast turn speed
+ easier to strafe (move side to side)*
- lower acceleration
- lower weight capacity (has to be able to stay in the air...unless we wanna go w/ Antigrav for hover ability?)

*Note on strafing: in reality, a hovering vehicle would move straight side-to-side, whereas something with wheels would have to turn in that direction (while maintaining camera, and if applicable, turret, orientation) to 'strafe'. (got this idea from Hostile Waters: Antaeus Rising--fun game ^^)

Also: thoughts on my Wheels vs. Hover ideas?
Last edited by radruin on Wed May 23, 2007 12:32 am, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
radruin
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Post by radruin »

Cadillac wrote:QUOTE (Cadillac @ Mar 4 2007, 07:07 AM) /me bangs GoD (Gavel of Doom)

To business. We actually need to agree on a proper concept of this game. No utterly stupid ideas please.
K so howzabout this (and I won't deal with storyline, just gameplay):

- All the different factions are available
- Have Ground vehicles, Hovering vehicles, and Air vehicles (see my ideas on wheels & hover vehicles above)
- Alephs lead a) between maps or b) between worlds (depending on storyline)
- Soldier = escape pod
- Bases are still a key point in the game
- Bases come in different varieties, w/ dif specializations, same as in Allegiance
- Each base has 1 or 2 landing bays (either 1, or 1 for land vehicles and 1 for air) (i'm concerned 2 may make defense too difficult... thoughts?)
- Any vehicle can get in a landing bay of an enemy base and deploy its soldier
----Except for the scenario of base invasion, a single soldier in the enemy base will probably be shot down, but I include the above so everyone can participate, not just the HTTs (this may be a bad idea...thoughts?)
- Base assaults can come in the form of a) takeover by foot soldiers or b) blowing up the base by vehicles
- Soldiers get different weapons and gears, to be researched/upgraded in Barracks base type (ex. RPG soldier, machinegunner, systems hacker (if we wanna have bases w/ autoturrets), grenadier, etc.)

Soo...what do we think?
Last edited by radruin on Wed May 23, 2007 12:33 am, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Cadillac
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Post by Cadillac »

How about we make a map = a world.

Then it works for both, right?

Now we need for people to actually agree on these ideas. (The hard part /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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Cadillac
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Post by Cadillac »

You just have a map and label it as planet and have "gates" to other planets.

anyway.

I disagree /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I believe that the footsoldier should be given a more important role in the game.
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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radruin
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Post by radruin »

SP4WN wrote:QUOTE (SP4WN @ Mar 4 2007, 04:11 PM) Everyone, had major comp problems which is why iv not posted, we need a barrier system. Thats why I suggested Islands, if we are going to look at this from an Allegiance perspective we need to have it multi-planetary, but a connector to each planet has to be decided. The original thought on this was to use a wormhole gate(Stargate, of course) to connect each planet. Rather than one big map of one planet, we could have a similar setup where we build base/bases in one sector/planet, probe other sectors/planets etc.
We could go with like, canyon walls, but EVERYWHERE being inside a canyon is kinda far-fetched. Islands may be the best idea, it'd certainly take care of the land craft. What about the aircraft tho? Should we just do like in MechWarrior and other games and just have the vehicle do a 180 (or 90) degree turn so it doesnt go out of bounds?

QUOTE We still seem to be having the problem of whether to use "humans" as a lifepod when you get ejected from your vehicle or use the full FPS/HALO style shooter, can we please resolve this....[/quote] We may want to just go with "majority rules" on this one...Give everyone a few days to throw their two cents in. I see it this way though:
1) Allegiance is a vehicle game.
2) If we're dealing with different worlds, gotta take into account the atmospheres.
3) Do you really wanna run 4-5 KILOMETERS to the next aleph? Wouldn't you much rather grab a hovertank or an interceptor jet and fly there?
4) Different vehicles are much more versatile than people, thus maintaining the high strategy of the game.
5) For those who like FPS, there's still the base-capture portion (which nobody's disputed yet). That'll be 100% FPS, and as a matter of flexibility, you'd get different equipment (what Army unit sends in all its guys with rifles and a few grenades and that's it?).
Last edited by radruin on Sun Mar 04, 2007 9:56 pm, edited 1 time in total.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Cadillac
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Post by Cadillac »

How about we have the planet's atmosphere toxic so that people have to go around in spacesuits ... know what that means? You got it! Limited O2!!!

Therefore we can use regular soldiers as pods AND make capturing bases challenging, with people having time limits /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

We could also have the ability for people to hop in and out of vehicles, still keeping the footsoldier part of the FPS alive, but not making it a very viable strategy.

However there will be two types of soldier (or rather, two types of suits): A combat soldier/suit and a pod soldier/suit. As you can guess the pod soldier doesnt have any weapons and very little health/armor.

This idea is pretty unrefined but I think it can work?
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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SP4WN
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Post by SP4WN »

Radruin wrote:QUOTE (Radruin @ Mar 5 2007, 12:21 AM) I thought of that too, terren, but the problem as i see it, is we're trying to make basically a different version of Allegiance, not a completely different game. Being "podded", in my view, is entirely too classic Allegiance to scrap it. Tho it might be a good idea for people killed in base invasion...

On that note...maybe all the vehicles should just get pods that take a ballistic trajectory home? Y'know, the cab of a car or cockpit of a plane, re-aligning and LAUNCHING out of the vehicle right before it kersplodes. The escape pod could have fold-out wings and a little rocket engine.
Nice, futuristic, Alleg style, solves problem...

Hmmm, sounds good to me. An Eject pod that flies/rolls you home at a capable speed, that can be picked up by passing vehicles, will implode after certain time due to instability in atmospehere and gravity centre on planet. As it has a very light hull. Although why build a pod with a crap hull?? Maybe be able to upgrade pods(speed, hull strength etc)

Your thoughts please....

Spawn /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Cadillac
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Post by Cadillac »

Orrrr we could just have the pod suit? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

(Having pods on an aerial trajectory home with no control means they cannot be picked up by land vehicles)
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muman42
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Post by muman42 »

That seems fairly complete Radruin,

1 - yes - All the different factions are available
2 - yes - Have Ground vehicles, Hovering vehicles, and Air vehicles
3 - yes - Alephs lead between maps ,base transfer is available, various rip tech is researchable
4 - yes - with own tech tree, planetary atmosphere can be switched on or off in game settings
5 - yes - Bases come in different varieties, w/ dif specializations, same as in Allegiance
6 - yes - Each base has 1 or 2 landing bays dependant on base type and faction
7 - yes - Any vehicle can get in a landing bay of an enemy base and deploy its soldier, but only htt's can act as a spawn point
8 - yes - Base assaults can come in the form of a) takeover by foot soldiers or b) blowing up the base by vehicles
9 - yes - Soldiers get different weapons and gears, to be researched/upgraded in Barracks base type (ex. RPG soldier, machinegunner, systems hacker (if we wanna have bases w/ autoturrets), grenadier, etc.
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