MrChaos wrote:QUOTE (MrChaos @ Nov 27 2006, 07:59 AM) Bottom line is this: for team based games ( group win/loses ) MS Research ( the makers of this very game ) has published results showing great success predicting game outcome by using win/lose as the sole criteria. This is across a wide range and type of games.
Then provide us with a specific example of which game SIMILAR to allgiance that calculates accurately a player's individual value. We're all dying to hear what you have to offer.
QUOTE Professor Glicko uses something VERY similar for ranking chess and has a modified version to deal with rank whores (sitting on your high rank without playing). This approach will almost certainly work for team based games since MS Research used his work extensively.[/quote]Unfortunately, you can't produce any details of how this is to be achieved. Simply stating that someone's researched it, especially MS, is extreemly naive thinking. What "approach" are you talking about? "It will almost certainly work "SINCE" MS Research used his work"?!?!....Are you kidding? Do you hear what you're saying? Does that conclusion use the same "logic" you're applying to this ranking system?
Comparing the ranking of chess players to the ranking of allegiance players just goes to show, you're comparing apples to oranges. Chess is a 1v1 game! The chess game uses the process of elimination to arrive at the value of the piece/player. The chess board doesn't change. There are no factions. There are no tech trees. The pieces don't change. The pieces don't play multiple roles. Each chess player starts the game with exactly the same pieces. The pieces don't think for themselves with the freedom to move about the chess board of their own free will. When you lose your queen, a pawn doen't dock and launch in a new queen ship!
Allegiance imposes far too many variables onto each game that the likelyhood of duplication or having two games similar enough for comparison is nil. Unless you get enough samplings of games where these variables are constant enough to eliminate them as the reason for game outcome leaving the pilots as the only remaining variable to abstract, you'll never EVER find rank.
In the case of chess, you're measuring only two things...the SINGLE individual's skill against a SINGLE opponent and the value of each chess piece. Since all other matters in chess remain constant (board layout, pieces used, pieces functions and abilities), we can over time determine the value of both. But if you were to allow the chess pieces to do what Allegiance players can do and allow the chess board never to be the same and impose the infinate combination of variables Allegiance has upon the game, you'll never be able to derive the value of each individual chess piece.
QUOTE Ive read a bewildering array of "facts", and ill conceived notions regarding statical rankings. Conservatively the amount of drivel approaches 75%[/quote]
So then why don't you state specifically where the flaw is in our logic? If you would do this you could end this discussion once and for all and everyone can see for themselves the logic in your thinking. We've stated over and over again the flaw in your thinking and you refuse to validate your assumptions. Again, instead of validating the logical process of how rank will be determined accurately using the process of elimination/abstraction of all the other variables, you offer an attempted redirection of discussion from this system's flaw to one of "drivel". Stay focused if you can.
QUOTE Im sure this will change no closed mind, nor the rhetoric from the bewildering array of factions regarding ranking.[/quote]How can you expect to change the viewpoint of another if you don't offer a viewpoint in the first place? You've offered nothing to describe the relationship of "MS Research" or "Glicko's" work to our ranking system. Nor have you offered any explanation/validation of your irrational conclusions.
QUOTE I remind all camps that until Management is presented a rigorous numbers based proof the future plans remain fixed. Wail or rejoyous as you see fit.[/quote]
I remind all Developers that until Players are presented a rigorous numbers based PROOF that such a system has the capability of measuring something that cannot be measured from simple game outcome, it will be ignored, never used, laughed at, and exposed as a misrepresentation of fact.