Posted: Tue Sep 26, 2006 8:51 am
Haven't thought about it, just typing down an idea...
What if the collision class would be split up into a "gives collision damage" and a "takes collision damage" class. So you could say:
Lt. hull does almost no damage to utl hull but also takes only light damage. (Scouts can ram cons without killing them but can do that for quite a while.)
Med. hull does a lot of damage against lt. hull and med. shields and takes hardly any against lt. hull but quite some against med. shields. (Ints can 'fly through' scouts killing them without a penalisation and can do a lot of damage ramming bombers but will also take moderate damage doing so.)
etc.
As I said, haven't thought this through. (Yes, this requires a core format change, but that is completely unavoidable in the near future if we want to improve Alleg gameplay, imho.)
-- Cort
What if the collision class would be split up into a "gives collision damage" and a "takes collision damage" class. So you could say:
Lt. hull does almost no damage to utl hull but also takes only light damage. (Scouts can ram cons without killing them but can do that for quite a while.)
Med. hull does a lot of damage against lt. hull and med. shields and takes hardly any against lt. hull but quite some against med. shields. (Ints can 'fly through' scouts killing them without a penalisation and can do a lot of damage ramming bombers but will also take moderate damage doing so.)
etc.
As I said, haven't thought this through. (Yes, this requires a core format change, but that is completely unavoidable in the near future if we want to improve Alleg gameplay, imho.)
-- Cort