Page 7 of 43
Posted: Sat Dec 09, 2006 3:01 pm
by Freeza
[quote=""Weed""]and I've been able to import the trident into milkshape using nothing but beer and pretzels[/quote]
No milk? Shocking! /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
pamelapeopleola wrote:got bases?
Bases...2 weeks™
Posted: Sat Dec 09, 2006 4:58 pm
by Weedman
I have rediscovered freetime
Posted: Mon Jan 15, 2007 9:51 am
by Gothmog
General_Trageton wrote:QUOTE (General_Trageton @ Oct 25 2006, 04:18 AM) Unfortunately XWA has certain limits to textures in size and color depth(8bit).
It only allows 2^n pixel counts with n between 3 and 8, so the textures can be 256x256 pixels at max. To have a nice detail to the textures therefore requires quite a lot of them. The max number for textures in XWA is 100.
I already scraped that limit with some of my newer models, e.g. my new Warhammer with somewhat around 95 textures .... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
*cough* star wars ripoff *cough*
Or is that a voinian dreadnought?
Posted: Mon Jan 15, 2007 10:29 am
by madpeople
ROFL
go google XWA /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Mon Jan 15, 2007 12:04 pm
by Raveen
The Warhammer is somewhat larger than the standard ISD. Check it, and other projects by General Trageton out
here.
Posted: Thu Jan 25, 2007 12:22 am
by Weedman
Low res first, high res second, high res is the resolution of the originals, more or less, since I cannot perfectly convert the texture coordinates as they are in the OPTS, I can only do the best I can, and I hope it is good enough.
Bomber/Gunship "Stingray"
Destroyer "Warbird"
Fighter "Nemesis"
Interceptor "Vampire"
Scout "Sentinel"
Stealth Fighter/Bomber "Octopus"
Miner
Constructor
Lifepod (No high res version, this texture fits on 512x512)
Working on:
Mammoth (carrier/assaultcarrier/assault ship) Textures are reassigned, needs to be scaled, needs joints, needs cvh
Trident (frigate/cruiser) Needs textures reassigned, needs to be scaled, needs joints, needs cvh
Leviathan (battleship) Needs textures reassigned, needs to be scaled, needs joints, needs cvh
Bases: NONE in progress
Posted: Thu Jan 25, 2007 1:39 pm
by mesial
Nice work! Really nice work.
Posted: Thu Jan 25, 2007 6:33 pm
by Freeza
Sweet. I wish my dialup didn't take 10 minutes to download the pictures though. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Posted: Sun Jan 28, 2007 3:20 am
by Weedman
3 to go!
Admittedly the most detailed 3 ships of them all however. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Sun Jan 28, 2007 7:34 am
by jgbaxter
That scout look like it could pwn a TF scout anyday. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />