Posted: Thu Nov 07, 2013 8:18 pm
Seriously?phungus420 wrote:QUOTE (phungus420 @ Nov 7 2013, 05:07 AM) I disagree. How will players be able to have competitive PvP gameplay in nulsec space if the optimal strategy is always to get the biggest ship and have the biggest NPC army? Where is there a place for player skill or single seat dogfighting in competitive play with such a system in place?
It's not that I don't think it will happen, I know it will happen.Adept wrote:QUOTE (Adept @ Nov 10 2013, 08:38 AM) Seriously?
Star Citizen will be fully instanced anyway, with combat encounters scaled to "the party". It will be a MMORPG space shooter.
Which bit of this makes you think it will be a competitive PvP game which devolves into EVE with better graphics? In good and bad, it will never be anything like EVE.
No.phungus420 wrote:QUOTE (phungus420 @ Nov 11 2013, 06:02 AM) <snip>
Also, I believe CR implying he wanted pvp to be designed well enough for Esports.Adept wrote:QUOTE (Adept @ Nov 12 2013, 09:40 AM) No.
It's not Guild Wars, and it's not a PvP focused game. You're focusing on one facet, and expecting the devs to ignore potential problems.
I'm not worried in the least.
I hate capitalism sometimes.phungus420 wrote:QUOTE (phungus420 @ Nov 11 2013, 02:02 PM) NPCs acting as direct force multipliers for any player with the means forces gameplay down a predictable path, you must "progress" or level your character this way to compete. There is no way around this fact.