Rix Heavy Scout Discussion

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Mastametz
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Location: Stanwood, WA

Post by Mastametz »

Stop playing on high money settings.
Thread over.
There's a new sheriff in town.
SpkWill
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Location: Sheffield, UK

Post by SpkWill »

If you nerf mini-ac won't you be nerfing stangs, other factions hvyscouts and gs aswell? Giving the sr version 2-3 gats would be amusing imo.
WhiskeyGhost
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Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

SpkWill wrote:QUOTE (SpkWill @ Jul 5 2010, 03:52 PM) If you nerf mini-ac won't you be nerfing stangs, other factions hvyscouts and gs aswell? Giving the sr version 2-3 gats would be amusing imo.
i thought the SR version already only had a gat instead of mini-AC in the front mount..... :o
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Koln
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Location: Granada, Spain

Post by Koln »

Mastametz wrote:QUOTE (Mastametz @ Jul 5 2010, 09:34 PM) Stop playing on high money settings.
Thread over.
I'll get you rix hvy scouts in less than 20 minutes with med/med settings if it's a 5vs5 where there isn't enough enemy team to hurt my miners until I get a tech base and enough money for them. And small games are w$here they are most times seen.

If you're going to say we should play always on low/low i think you should just shut up.
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l1ngus
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Post by l1ngus »

All people talking about utl damage are really wrong. the problem isn't, that rix hvy scouts have too much firepower against a miner. The problem is, that they can just whore the defense, then get the miner. And there is also the difference to other heavyscouts. Ql Dumfires can kill a miner quickly, but are nearly useless against the minerdefense.

So either remove their mini-ac, or nerf mini-ac in a way, that it isn't the ultimate whoringtech anymore. Reducing the range to 600m won't be enough of a nerf, as it usually inflicts most damage in those last 600m, while the int/fig tries to close in. I would prefer to see reduced bulletspeed for mini-ac. This would reduce its effectiveness against moving targets (i.e. against boosting ints on miner d), while you still have the same damage-output against big targets (bbrs, miners). It also wouldn't be a big nerf against gunships, as their mini-ac is usually used against big targets, or targets boosting straight at it, because the turningspeed of a GS doesn't allow to aim for people boosting circles around you.

Anyway I would really see rix hvy scouts to get nerfed to a point, where it isn't valid to rush plain hvy scouts anymore.
Last edited by l1ngus on Mon Jul 05, 2010 10:59 pm, edited 1 time in total.
Vortrog
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Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Just to be clear because I think there might be some confusion, change the front Mini AC to Dual Gats and leave the Mini AC Turret to Rix Heavy Scouts. It means the second gat covers the missile slot of other heavy scout class ships, though probably not as effectively.

The implication of modifying MiniAC affects other ships which have not been a problem to date.
The question is wether SR scouts deserve an additional Gat, and the answer is probably no. An SR scout is a support ship, not assault.

I thought (yeah, I know that is dangerous) of maybe allowing single or dual Sniper in lieu of the Dual Gats but I think the range ability might make them stil too OP. However, it would force you to have a manned turret for Miner O. Someone with better core knowledge might see this as an option if only to make Rix heavy scouts unique and appease the Rixian gods...but otherwise it is yet another hairbrained scheme
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Adaven
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Location: Greater Ozarks

Post by Adaven »

While I think that this is the most varied and interesting of the threads on this topic, no one has mentioned the idea I've always been in favor of:

Get rid of the rix mini-AC scout, and make hvy SR scouts free.

That would decrease the level of overall cheese while returning the faction a little closer to it's MS roots.
lexaal
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Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

Rixian basic and advanced scouts are much weaker than the basic scouts of any other faction because they have no dumbfires. Yet nobody had complained :thumbsup: . The reason behind is that rix have got sr scouts which allow figs to rip in.

My proposal for rixian heavy scouts:
Nerf the 'basic' scouts to 1x gat, but perk the sr scouts!

Some ideas:
same sig as standard hvy scoutreduce cost to $250increase energy to 2400(1400), so 2(1) basic/ 4(3) adv figs can rip in at once. (old values)

edit: adaven was faster....
Last edited by lexaal on Tue Jul 06, 2010 1:16 am, edited 1 time in total.
I have a johnson photo in my profile since 2010.
Adept
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Location: Turku, Finland

Post by Adept »

Adaven wrote:QUOTE (Adaven @ Jul 6 2010, 03:58 AM) Get rid of the rix mini-AC scout, and make hvy SR scouts free.
Presumably so that the new Rix heavy scout would be a perfectly normal heavy scout when it comes to signature, ammo and such, but it would be a SR reciever free of charge?

That would be pretty sweet.

It would also achieve what l1ngus put into words more eloquently than me
l1ngus wrote:QUOTE (l1ngus @ Jul 6 2010, 01:54 AM) Anyway I would really see rix hvy scouts to get nerfed to a point, where it isn't valid to rush plain hvy scouts anymore.
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<bp|> Maybe when I grow up I can be a troll like PsycH
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HSharp
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Location: Brum, UK

Post by HSharp »

Adaven wrote:QUOTE (Adaven @ Jul 6 2010, 01:58 AM) While I think that this is the most varied and interesting of the threads on this topic, no one has mentioned the idea I've always been in favor of:

Get rid of the rix mini-AC scout, and make hvy SR scouts free.

That would decrease the level of overall cheese while returning the faction a little closer to it's MS roots.
I was thinking of that myself actually, a new dawn of heavy scout rushes, a lone scout in a sector soon becomes a swarm, dunno if that will actually be more cheesy though then current heavy scouts.
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