I'm guessing 1.25 rather than when caps first cam out and were super awesome?
Shipyard
While a reduction in cost and power might be in order, the entire team in cap ships seems a little extreme. You often can barely keep a team in bombers and expect to maintain that level of spending. I grant you, cap ships are generally meant for fighting and would be more survivable but....
I don't know something just seems wrong about the idea of an entire team of cap ships. I am not sure they should be so cheap that they could be used like that, seems to go against the idea of cap ships. They are effectively an enhanced/advanced tech after all (except for IC), I would hope they become a viable end or mid game for all initial tech paths, rather than just becoming a complete path themselves.
I don't know something just seems wrong about the idea of an entire team of cap ships. I am not sure they should be so cheap that they could be used like that, seems to go against the idea of cap ships. They are effectively an enhanced/advanced tech after all (except for IC), I would hope they become a viable end or mid game for all initial tech paths, rather than just becoming a complete path themselves.
?!RoboTel wrote:QUOTE (RoboTel @ Sep 22 2009, 11:40 AM) You often can barely keep a team in bombers and expect to maintain that level of spending.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
thoughts:
Any change is fine with me. The point is that changes are made, not just argued about indefinitely. Oh to be sure, whatever option you go with is going to be broken when introduced, but that's okay, in fact that's even preferable, because then at least you have a established a limit with noticeable results.
In an interview for IGN, one of the MS Dev's talks about balancing:
QUOTE Going from "stealth fighters are too powerful" to deciding to reduce their agility by 40% is the hard part. If the change is too small, the players may not notice the change and you get no feedback on whether you are changing the right thing. If the change is too large, you may make the game even more unbalanced than it was before the change. As bad as that is, however, making large changes (even though you may need to partially reverse them later) seems to be the most effective method for achieving a balanced game. After a large change, you get immediate feedback on whether you are changing the right thing and a better sense of how large the change actually should be.[/quote]
Also: More frequent updates of substantial size (even if they aren't always 100% needed or perfect) can create more varied gameplay as teams are forced to create and explore new tactics to best take advantage of the new system.
So change away CC team! I look forward to the change of pace.
Any change is fine with me. The point is that changes are made, not just argued about indefinitely. Oh to be sure, whatever option you go with is going to be broken when introduced, but that's okay, in fact that's even preferable, because then at least you have a established a limit with noticeable results.
In an interview for IGN, one of the MS Dev's talks about balancing:
QUOTE Going from "stealth fighters are too powerful" to deciding to reduce their agility by 40% is the hard part. If the change is too small, the players may not notice the change and you get no feedback on whether you are changing the right thing. If the change is too large, you may make the game even more unbalanced than it was before the change. As bad as that is, however, making large changes (even though you may need to partially reverse them later) seems to be the most effective method for achieving a balanced game. After a large change, you get immediate feedback on whether you are changing the right thing and a better sense of how large the change actually should be.[/quote]
Also: More frequent updates of substantial size (even if they aren't always 100% needed or perfect) can create more varied gameplay as teams are forced to create and explore new tactics to best take advantage of the new system.
So change away CC team! I look forward to the change of pace.
Last edited by Adaven on Tue Sep 22, 2009 7:03 pm, edited 1 time in total.
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In the spirit of Adaven't excellent comments above:
Does anybody actually like the Rixian pod frigate? Since a Missile Frigate is the bombers big sister, couldn't the rix frig be a bigger ballista? What I mean is giving it four stingers to kill bases with (like having nukes instead of ABs).
Does anybody actually like the Rixian pod frigate? Since a Missile Frigate is the bombers big sister, couldn't the rix frig be a bigger ballista? What I mean is giving it four stingers to kill bases with (like having nukes instead of ABs).





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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AaronMoore
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I really enjoy the pod frigate. I find it a lot of fun to deploy pods and watch them shoot the base, and also to help defend against it by trying to shoot them down.Adept wrote:QUOTE (Adept @ Sep 22 2009, 07:42 PM) Does anybody actually like the Rixian pod frigate? Since a Missile Frigate is the bombers big sister, couldn't the rix frig be a bigger ballista? What I mean is giving it four stingers to kill bases with (like having nukes instead of ABs).

Adept wrote:QUOTE (Adept @ Sep 22 2009, 02:42 PM) In the spirit of Adaven't excellent comments above:
Does anybody actually like the Rixian pod frigate? Since a Missile Frigate is the bombers big sister, couldn't the rix frig be a bigger ballista? What I mean is giving it four stingers to kill bases with (like having nukes instead of ABs).
Aaron Moore wrote:QUOTE (Aaron Moore @ Sep 22 2009, 04:04 PM) I really enjoy the pod frigate. I find it a lot of fun to deploy pods and watch them shoot the base, and also to help defend against it by trying to shoot them down.
Yeah, while I like the idea of frigate as big bomber = hvy stinger, the Pod's keep it more consistent with other factions: being able to shoot down pods instead of missles.
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