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Posted: Thu Oct 30, 2008 2:10 pm
by Grzegt
WARNING! DRAMA POTENTIAL IN THIS POST!
Don't read past this point!


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spoiler space



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OK, here it goes:
Don't make it inaccessible, like ACS materials and discussions are :)
TakingArms wrote:QUOTE (TakingArms @ Oct 30 2008, 01:08 PM) I think this could be a great educational tool. It would actually be really awesome to have a forum in the training zone to discuss exactly these scenarios. It might help people gain situational awareness more quickly.

Posted: Thu Oct 30, 2008 2:15 pm
by Correct
spideycw wrote:QUOTE (spideycw @ Oct 30 2008, 06:56 AM) If I send you a pm how will people know I am smarter than them?
I think you've told them enough by now.

Posted: Thu Oct 30, 2008 2:18 pm
by Lindy_Hop
QUOTE Yellow has 10 players:
1 comm - decent
2 vets
4 voobs
3 newbs

Blue has 11 players:
1 comm - decent
3 vets
2 cadets
4 voobs
1 newb[/quote]

Eventually more players will join the game. If team sizes increase to 15-16 I am expecting a break down along the lines of

5 new players to yellow
1 vet
2 voobs
1 cadet
1 newb

5 new players to blue
2 vets
2 voobs
1 newb

Turning the new imbalance to

Yellow has 15 players:
1 comm - decent
3 vets
1 cadet
6 voobs
4 newbs


Blue has 16 players:
1 comm - decent
5 vets
2 cadets
6 voobs
2 newb

Which solidifies blue's formerly slight edge in pilot skill level by a decent level.

Blue's whoring then takes its psychological toll on Yellow causing the following quitting

1 vet
1 voob

to produce the new teams

Yellow has 13 players:
1 comm - decent
2 vets
1 cadet
5 voobs
4 newbs


Blue has 16 players:
1 comm - decent
5 vets
2 cadets
6 voobs
2 newb

The resultant disparity in pilot skill allows blue to win regardless of whatever brilliance the yellow commander displays or incompetence the blue commander displays

Posted: Thu Oct 30, 2008 3:10 pm
by Malicious Wraith
From what I have noticed, the average cadet is worse than the average voob. You are ranking them poorly. :)

Posted: Thu Oct 30, 2008 5:41 pm
by KGJV
'server crash' is what happens next :P

Posted: Fri Oct 31, 2008 12:00 am
by takingarms1
I would not have known that spidey was smarter than me if he hadn't told me so himself.

Posted: Fri Oct 31, 2008 7:21 am
by Lykourgos
I think the interesting way to address this one is "how to win as yellow".

If you think about it that way, I agree with Grimm for once. Bet everything on bombers, boot everyone not on the bomb run, proceed to enemy expansion.

If this results in either the destruction of blue's expansion or a stalemate, use the time to get some tac up and keep bombing while killing the enemy miners yourself.

If you're still alive, get sbs and win.

Maybe 20% odds of success. Most likely blue will rape your initial bomb run, camp your sup, and wait for the resign.

Posted: Fri Oct 31, 2008 11:18 am
by Drizzo
get 5 miners and tower/caltrop every aleph twice (as giga)

Posted: Fri Oct 31, 2008 8:28 pm
by cashto
What happens next? Yellow is $#@!ed. I'd start by posting a #resign, it fails 5-2 and all three newbies abstain. Blue whores the @#(! out of yellow but the Si mine keeps cranking. The retard comm who rushed spec mines gets mutinied and suddenly all the stackers on NOAT start jumping on to yellow. 15 minutes later galvs are up and yellow galvs blue back to two sectors. Stack gets bigger as blue players quit out of frustration. Yellow takes the map by spamming teles and two more Si mines get built. Blue's HTTs keep getting spotted and killed. Once TP2 and figbees are up, GG blue.

Posted: Fri Oct 31, 2008 9:49 pm
by Gandalf2
Try to bomb low, tp will be harder to d, and it will give you access to the expansion.