Faction: Bio-Lumen

Catch-all for all development not having a specific forum.
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

Andon wrote:QUOTE (Andon @ Sep 6 2008, 05:49 PM) It is not going to be in CC due to some ICE restrictions. Those restrictions should be gone with the R5, but that's a ways away.

It will be in Raptor
raptor?

i take it thats a core... what are its initials
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Yes, it is a core.

It hasn't been released yet, but is going to at some time.

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Must... resist... posting....more.... pics....

Too late. (cookie for anyone who discovers the new difference)



... :D
Last edited by Hockfire on Thu Oct 16, 2008 6:35 pm, edited 1 time in total.
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

You darkened the inner-tube color, made it more pink-purple. I like white chocolate cookies /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> `yt
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Valiance
Posts: 561
Joined: Sun Nov 30, 2008 4:06 pm

Post by Valiance »

This is by far my favourite looking faction. its awesome in a styrofoamy way =]

EDIT:
Did you make this youself?
Awesome model =]
Last edited by Valiance on Fri Feb 20, 2009 12:17 pm, edited 1 time in total.
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Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Faction X has not encountered IC or any other Allegiance faction as of yet.
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Valiance
Posts: 561
Joined: Sun Nov 30, 2008 4:06 pm

Post by Valiance »

Cookie Monster wrote:QUOTE (Cookie Monster @ Feb 19 2009, 11:19 PM) Faction X has not encountered IC or any other Allegiance faction as of yet.
Yes it has, i read a thread on it.


can bombers mount boosters?
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EdDaalleg
Posts: 500
Joined: Mon Apr 21, 2008 10:38 pm

Post by EdDaalleg »

What's the poly count on these models compared to the other factions?
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

@Cookie:

Read this IC Report.

@Valiance:

Oh, I see you found some of my "other" work. That wasn't expected... :lol:
Well, anyway, that is a normal BL aspect of adult stage (Bio-Lumens "morph" to become all the different ships and units both Allegiance and Quantus are based off, and that would be the look that you had if you hadn't morphed into something else yet and you just had left the body follow it's natural course). I will add some fact sheets about that strange organism as soon as I get time for it. Oh, and that will be BL's Ass. Mech equivalent for Quantus. Might already give you a Heads-Up.

Edit: Oops, I forgot to tell you something. ALL ships (well, 'cept the Pod) can mount boosters (REAL boosters, not some Belter's welding-work). This is also to compensate BL's naturally low speed.

@Edmond:

Here's a small comparison chart:

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IC Fig: 498 T's
Rix Fig: 392 T's
X Fig: 3310 T's
TF Fig: 528 T's
BL Fig: 1760 T's
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And I can also tell you that the highest triangle count goes for the Scar, to 9k triangles - but that's because the Scar is some big @#(!.

Average Base Triangles is: 1195 T's
Average Small/Medium Ship Triangles is: 1610 T's
Average Capship Triangles is (not counting the Scar): 4679 T's.
Last edited by Hockfire on Fri Feb 20, 2009 6:55 pm, edited 1 time in total.
Valiance
Posts: 561
Joined: Sun Nov 30, 2008 4:06 pm

Post by Valiance »

in an earlier post you say you have done all the artwork, but most of the models are missing. have you made them and just not posted them up, or not made them?

how fast do you intend for bombers to go?

Also, i saw a picture (cant remember where) of a ship with a coloured booster. im not sure if that was an artwork thing that changes all boosters to that colour or it is a simply a red boost =]. if it is the latter, or the latter is possible, it would be awesome on your faction =]

Did you seriously model that BioLumen citizen thingy yourself? its $#@!ing awesome!

EDIT:

ooh, ooh, how about when a biolumen grows over a certain size it needs constant maintenance to not disintegrate, which would explain the cost of caps and bombers! =]
Last edited by Valiance on Fri Feb 20, 2009 7:34 pm, edited 1 time in total.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I don't think poly's are going to be much of an issue. The dx9 client should drastically improve rendering performance for most people. And reducing the polycount of a model is much easier than trying to increase it, so it wouldn't be too hard to later make a low poly set of models and setup an optional download for whatever version doesn't end up on AutoUpdate.
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