First Official Post
Allegiance is full of variables, the stats would be next to useless. I mean a team of vets vs a team of noobs using any tech path in any faction can win. This is why that information is flawed. We do not need it. We play the game, we get the feedback from the community, asking tigereye to go ahead and compile alot of information is a big waste of his time. I wont say anymore on this matter I honestly have no idea why we need that sort of information.
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TF on DN 4.60 sucks, why?!Only noobs play TF, other side is stacked, just because ppl think TF sucks.If TF wins a game, it's noobs vs noobs or TF is stacked.Ramaglor wrote:QUOTE (Ramaglor @ May 13 2008, 07:36 PM) Why not? We could use those stats to check our work, or look for factions/tech paths that are forgotten when it comes to balancing.
Think about it... /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
http://asgs.alleg.net/asgsnet/factionstats.aspx
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Faction win rates can become a self-fullfilling prophecy.
I.e., vets come to believe (perhaps for good reason, perhaps not) that faction X sucks; the result is that vets start avoiding faction X, faction X always gets stacked against and its win rate goes down, thus providing objective evidence that faction X, in fact, sucks. It goes back to the whole "it's not unbalanced until someone knows it's unbalanced" phenomenon.
I.e., vets come to believe (perhaps for good reason, perhaps not) that faction X sucks; the result is that vets start avoiding faction X, faction X always gets stacked against and its win rate goes down, thus providing objective evidence that faction X, in fact, sucks. It goes back to the whole "it's not unbalanced until someone knows it's unbalanced" phenomenon.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Both of those problems are trivial..... 1) the stats could be made only available to their respective core devs, and 2) I assume it would be relatively simple to filter the games for stacks (also assuming we have an unbroken stat system).
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]
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There's a difference between saying "stats would not be excellent predicters of balance because it's not true that every faction is played by teams constituting a gaussian skill curve" and saying "stats are completely useless because every faction will win sometimes".
I'd like to see them, even if I don't think that a core dev should mindless obey the stats.
I'd like to see them, even if I don't think that a core dev should mindless obey the stats.