DN 00.04.60 RCa

Discussion / Announcement area for Dark Nebulae Core development.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

hmmm... no boost does seem more consistant with its bomber roots. Of course belt gs should still be able to boost.
parcival
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Location: Greece

Post by parcival »

Shizoku wrote:QUOTE (Shizoku @ Apr 3 2007, 05:06 AM) QUOTE (Noir) /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />I really think I should remove the mini ac front gun, replace it with gatts like every other core, as well as remove lt boost
Fixed.

And might I add excellent steps towards a ballanced core! Down with retard ships![/quote]I do not quite agree with this step. GS is not a bomber with better turrets. It should be an escort/D ship with good firepower, even for the pilot.

My proposal is:
1) Remove missiles and proxes (even lt booster if you think it suits the concept better).
2) Replace ac front gun with a mini SC front gun (reduced range, reduced area effect radius/damage to avoid turretless GSs super cheese tactics).
Last edited by parcival on Tue Apr 03, 2007 7:57 pm, edited 1 time in total.
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Psychosis
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Location: California

Post by Psychosis »

all well and fine, but how much GS use do you see by factions other then bios, with 4.6 looking like this, i dont even see bios wasting the 5k on these new gunships.

As was, you did a good job, a solo gunship could be felled by almost any enh tech easily. A GS with turrets took a little more killing but could be taken down by 2/3 people who know what their doing.

the problem here isnt the GS, the problem is that the few people who can use these ships effectively, rape the living @#(! out of everything, while the vast majority of nuubs goes and doinks around in your home sector with them.

To be honest, i would almost rather have prox then missles.
Rand0m_Numb3r
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Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

Gunships need prox more than missiles if the are going to cost 17500 unless you want to lower the cost for non Bios factions
Last edited by Rand0m_Numb3r on Thu Apr 05, 2007 7:47 pm, edited 1 time in total.
Beyond the clock tower.
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

or, let bios have lt GS and normal GS

lt GS is nerfed GS (DN4.60), GS is normal (DN 4.50)

that means bios has to pay more for the GS and wait longer, and other factions get more (or atleast the same amount as before) for their money

p.s. noir read + respond to my pm plz /excl.gif" style="vertical-align:middle" emoid=":excl:" border="0" alt="excl.gif" />
Last edited by madpeople on Thu Apr 05, 2007 10:51 pm, edited 1 time in total.
apochboi
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Location: Dundee, Scotland

Post by apochboi »

PT bombers = Remove the 7500 Rocket targeting research. If they are to cost 250 per unit.

Also why cant gunships deploy towers any longer, towers do nothing for the gunships are you pay alot for them. I'd suggest adding tower dropping ability back to them.
Rand0m_Numb3r
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Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

And its one if Jimmy's more amusing strats.

Mad has an idea force a cheap lt GS i would suggest giving it 1 sc turret and one prox per slot
Beyond the clock tower.
Noir
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Location: Dark Nebulae
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Post by Noir »

WTF part of "This is NOT to be placed on Auto-Update yet." was confusing and who put it on?
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Gothmog
Posts: 318
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Location: Olympia, WA, USA

Post by Gothmog »

Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Apr 7 2007, 04:32 AM) And its one if Jimmy's more amusing strats.

Mad has an idea force a cheap lt GS i would suggest giving it 1 sc turret and one prox per slot
I kind of like the 2-tiered gunship idea for bios, you'd have to research both but obviously the 'light gunship' would be worse than regular gunships, and the 'heavy gunship' would be better than regular gunships.

To expand on the idea, I propose the following...

Lt gunship
$4k research
600 hp (regular 800)
1200 scan (regular 1600)
1200 energy (regular 1500)
40 mass (regular 50[except tf])
signature 1.5 (regular 2)
1 turret (sc, ac)
hvy cloak mount
no booster
regular fwd mount dis/gat/etc
pack mount - 2 (regular 4)
missile mount - 30 (regular 40)
cm - 6 (regular 8)
ammo - 900 (regular 1200)

Hvy gunship
$6500 research req upgraded garr and/or techbase
950 hp
1800 scan
1750 energy
45 mass (note extra pack/missiles/cloak will bring this up a bit)
signature 2
2 turrets (sc, ac, lt)
fwd mini-ac mount/gat/dis/etc
fuel 18 (regular 15)
hvy cloak mount
lt boost mount
pack mout - 6
missile mount - 50/60
cm - 10
ammo - 1500


It would, of course, take 20 minutes to get 'heavy gunships' but they would be well worth it (even though the cost brings them up to 10,500 it'd probably still be a competitive ship even at 20 minutes). Just some thoughts...
Last edited by Gothmog on Sat Apr 07, 2007 7:14 am, edited 1 time in total.
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Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
BlackViper
Posts: 6993
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Location: Green Bay, WI

Post by BlackViper »

Noir wrote:QUOTE (Noir @ Apr 7 2007, 01:48 AM) WTF part of "This is NOT to be placed on Auto-Update yet." was confusing and who put it on?
1. I normally do not read these (development) forums.
2. Shiz approached me on TS and ask if I would do a favor and forward the core for updating.
3. I asked Shiz TWICE to confirm this is what you wanted.
4. He just sent me the link via TS
5. I passed it on to be added to AU
6. I assured Pook that Shiz told me this is what you wanted.
7. Obviously I was lied to. /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />
8. We will have the server admins roll it back on Monday.
9. I can guarantee this will never never happen again.
Always in the Shadows...
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