No. There is no skill involved in dropping a probe. Anyone can do it. Yes is does take a little thought as to where to put the probe, but dropping probes in itself isn't enough to be considered a real skill. There are certain tasks that have to be done in every game that doesn't require any real skill. It is the complex actions and complex skills that we're really talking about and they can only be determined by another player.Raveen wrote:QUOTE (Raveen @ Nov 26 2006, 01:12 PM) What about the guy flying a scout round probing every sector, getting every enemy bomb run eyed, foiling all their stealthyness? Do you keep track of who dropped which probe when? Do you think that anyone does?
Rank Discussion
To quote Shiz from the "How do you deal with multiple enemies?" thread:Wasp wrote:QUOTE (Wasp @ Nov 26 2006, 10:23 PM) It is the complex actions and complex skills that we're really talking about and they can only be determined by another player.
"Pick an enemy. Shoot it till it dies. Pick another enemy. Shoot it till it dies. Pick another enemy. Shoot it till it dies."
Oh yes, definitely more complex than knowing how to put a probe so it actually sees @#(! and isn't spotted whenever someone enters the sector.


RT: The number of typical responses decreases exponentially as the number of joke options increases.

I just wanted to say, that from a statisical standpoint, you need 400 samples to get a 95% confidence interval. Should we look at adjusting the 'newb modifier' to be based on games played out of 400 instead of out of 150?
So instead of rank = (elo/100) - ( 15 * ( 1 - ( min( gamesPlayed, 150 ) / 150 ) ) )
could we look at replacing the 150's with 400's?
So instead of rank = (elo/100) - ( 15 * ( 1 - ( min( gamesPlayed, 150 ) / 150 ) ) )
could we look at replacing the 150's with 400's?
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
Who said probers were worthless? No wonder you can't comprehend this thread. You keep reading into it whatever you want. Read what I wrote! I said dropping probes takes no skill, not that the guy dropping the probe is a worthless pilot. The probing is a necessary function to be able to assertate the current situation (see what's going on) and apply SKILL to that particular situation. The dropping of the probe itself takes no skill, the action taken when the probe reveals a threat is the skill we're trying to measure.Raveen wrote:QUOTE (Raveen @ Nov 26 2006, 02:53 PM) ROFL
Ok, so probers are worthless... fine, I'm out of this discussion.
Ok, but then you're saying that someone who is skilled at recon is of value to a team. Except that unlike more visible actions like directly assulting/defending miners/bases. It's hard to get credit as a good prober, unless you're the only prober on your team. Since a good probe by definition doesn't get seen by the other side, and there's no clear way to identify who dropped probes.
And again, if you were the only prober on your team, you would quickly see the difference between a good prober and a bad one by the outcome of the games.
If we're going to assign rank by voting, how does one evaulate a player when they are contributing to the outcome of a game in ways that cannot be easily observed by either side?
And again, if you were the only prober on your team, you would quickly see the difference between a good prober and a bad one by the outcome of the games.
If we're going to assign rank by voting, how does one evaulate a player when they are contributing to the outcome of a game in ways that cannot be easily observed by either side?
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
you can place probes in better places than others.
but that can be measured by whether they get spotted / how long it takes to spot them, and how many things and of what type (warn base caprute, is miner flags etc) it spots.
a better placed probe wont be spotted for a long time if atall, and will spot many things, a fairly well placed probe will spot many things be can be spotted, a badly placed probe never spotts anything
also, on voting - not every player on a your voteing panel may know who good players actually are,
i know tha there exists players who are good probers, i am happy when i see them say "i will probe", can i name them... no /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />
omg, we have no
or :crying: emoticons!
but that can be measured by whether they get spotted / how long it takes to spot them, and how many things and of what type (warn base caprute, is miner flags etc) it spots.
a better placed probe wont be spotted for a long time if atall, and will spot many things, a fairly well placed probe will spot many things be can be spotted, a badly placed probe never spotts anything
also, on voting - not every player on a your voteing panel may know who good players actually are,
i know tha there exists players who are good probers, i am happy when i see them say "i will probe", can i name them... no /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />
omg, we have no
Last edited by madpeople on Sun Nov 26, 2006 11:09 pm, edited 1 time in total.
madpeople wrote:QUOTE (madpeople @ Nov 26 2006, 11:05 PM) omg, we have noor :crying: emoticons!
I'm working on an emote list for Tiger to take for review. For emergenices here you go for now;
Also currently available;
Code: Select all
:sad:/sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Dengaroth wrote:QUOTE (Dengaroth @ Nov 26 2006, 03:14 PM) To quote Shiz from the "How do you deal with multiple enemies?" thread:
"Pick an enemy. Shoot it till it dies. Pick another enemy. Shoot it till it dies. Pick another enemy. Shoot it till it dies."
Oh yes, definitely more complex than knowing how to put a probe so it actually sees @#(! and isn't spotted whenever someone enters the sector.
Yes, it's infinately more complex than dropping a probe out the butt of a scout. First off, the probe isn't shooting back! Like I said earlier, there are certain tasks that must be done by both teams that don't require much skill. In your example you're simply setting up eyes as any noob knows to do in order to thwart an attack by the enemy. Whether you place the probe by a rock near your base to prevent htt or tp2 drop is no more indicative of skill than if you had dropped a probe in the middle of the sector. If you don't drop the probe where it's needed, anyone else can. The bottom line is you launch, fly to destination, drop probe. That alone takes zero skill. Knowing where to drop it requires little more. If we're going to use that logic, then your skill would "improve" everytime your dropped probe sees an enemy ship. That's ridiculous.
Here is an example of strategic probing that in my opinion still requires little effort.......Suppose I want to stealth bomb the enemy's tele and it's a long way from home passing through occupied sectors. I first scout the route and destroy enemy probes along my expected path but I don't destroy all their probes as this might warn them of my planned attack. Meanwhile I drop probes where the enemy isn't likely to spot them yet my probes will likely spot the enemy in case I need to alter my chosen path. I return to get my stealth bomber, study the route once more and carry out my attack.
Was the dropping of the probes more indicative of skill or is what I did with the sum of ALL the elements utilized in my attack the real measurement of skill?



