notjarvis wrote:QUOTE (notjarvis @ Feb 12 2010, 09:47 AM) No - you could also just vote no to the 2 new options for a homepage then shut-up, or say why you voted no.
No-ones stopping you making your own.
No-ones making you whine.
edit - made better english speaking language like.
I have a better idea: you could shut up and let legitimate criticism flow, instead of the usual procedure of finding the person who most resembles an authority figure and mercilessly sucking their cock for all to see. I didn't come here and post a five-paragraph description of how the pages could be improved because I wanted to argue with gibbering, barely-intelligible idiots who have absolutely no point of their own to push and only came here for the sole purpose of disagreeing with anyone who disagrees with Bacon. No wonder this $#@!ing thread is twenty-two pages...which, incidentally, is why few people bothered to read it and probably has a lot to do with why discussion stagnated till Tigereye forcibly kicked it off again with the ASGS poll. Meaning that it's your fault, personally, that this thread degraded and died, and you are personally responsible for this whole thing being so hard to keep going. You can apologize any time now.
SP4WN wrote:QUOTE (SP4WN @ Feb 12 2010, 09:58 AM) Semantics? Are you $#@!ing nuts? WTF has web games got to do with EVE? Like the biggest $#@!ing game out there that resembles anything like Allegiance.
You may prefer a website, in all honesty most people do including myself. But the page in question isnt a $#@!ing homepage or a website, its a landing page or a portal, its not $#@!ing semantics to argue the difference, there is a HUGE difference.
As for making a better one? You serious? The one I'm talking about is pretty much exactly what I designed, only with more features.
Why dont you go follow your own advice instead of dishing out orders.
Ah, EVE Online, the Icelandic space MMO renowned for its realistic economics centered around player corporations with not much in the way of fame and not a particularly significant playerbase; truly it resembles Allegiance in many ways beyond "they both have spaceships that sometimes shoot at each other"! If you want to copy the websites of
successful games, perhaps you could start
here and work downward. Notice, for instance, how it concentrates information and page elements to minimize unnecessary empty space, and how the background is carefully designed to fill the unavoidable empty space around the edges of the page (especially on widescreen monitors) without drawing attention away from the actual page content. Notice also how much immediately accessible game info there is - right there on the left, in the open-by-default (unlike the other, less-immediately-important menu items like News and Account) Game Info section, I see "Introduction", "The World", "FAQ", "Story", and like three different pages (plus sub-sections) dedicated to describing to the reader the various interactions between players.
Landing page? Portal?
Stop using words when you have absolutely no idea what they mean. A landing page are the things a marketing department loads up with SEO stuff and ad-words and attempts to use as an intermediate page between Google and your actual website, and a portal is something that provides one-click access to a wide range of information or services. Given that both types of pages are supposed to present
relevant information, they're irrelevant to much of what's gone on in this thread. But you know what? That's irrelevant too, because this thread is about the "front page" of a "web site"...and given that there's not much of a website since no one cares enough to make any content that's not already on the forums or wiki, that "front page" is pretty much the entire "web site" and should be designed accordingly, not according to half-remembered buzzwords that you think you may possibly apply if you smoke enough $#@!ing weed.
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I should note, however (since everyone else is too busy trying to troll me or fellate everyone else to actually stay on topic), that AEM's new design which he posted in the News thread is much better, resolving most of my problems with the earlier designs. The only problem it retains is that it still looks kinda crappy on widescreen monitors, but as I don't have any solid suggestions on how to fix it with the amount of potential content we have to work with, I'm inclined to give it a pass and say "AEM's new design is fine, let's use that".