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Posted: Tue May 22, 2018 4:44 pm
by zombywoof
minigun wrote:QUOTE (minigun @ May 22 2018, 09:02 AM) We spend so much energy balancing the cores and not the player base. If you get to a gauss gun, make it powerful. You earned it, you protected your miners, you probed, you killed things. Blast the he'll out of the enemy with it. Game over. Sorry no 4 1/2 hour game. Let the nooby have fun with it.
Yes. This. This is what I want. I want games to end in a timely fashion because your payday will eventually buy you a piece of tech that lets you win.
Lead indicators are a special problem though.
I was talking with LANS about this and intend to test it at some point but I want to see exactly how allied craft "see" each other.
I also agree that there's a problem with newbies being forced to play with the vets, but shoving 2 newbies onto a newbie server seems like an even worse idea to me. I'd like to see some reasonable tutorials that describe the game and give newbies an idea of how good some of their opponents might be so they're emotionally prepared to NOT shoot at some random person in an int just in case that person happens to be able to swat them out of the sky like they're a drunk mosquito.
Posted: Thu May 24, 2018 12:21 pm
by vogue
i think gauss should go on heavy scouts, thoughts?
Posted: Thu May 24, 2018 2:45 pm
by Papsmear
That would make them interesting to play.
P1 make it so.
Posted: Thu May 24, 2018 6:39 pm
by TheAlaskan
vogue wrote:QUOTE (vogue @ May 24 2018, 06:21 AM) i think gauss should go on heavy scouts, thoughts?
Why not? Balance only means playing for 60 minutes. How you get there doesn't matter.
Posted: Thu May 24, 2018 6:52 pm
by cashto
Guys, I'd like to announce I'm working on a new core. It's gonna be called KeepingItRealCoreā¢, and the first change I'm going to make is that bombers are going to be free but take 45 minutes to research.
Posted: Thu May 24, 2018 7:35 pm
by Terran
cashto wrote:QUOTE (cashto @ May 24 2018, 02:52 PM) Guys, I'd like to announce I'm working on a new core. It's gonna be called KeepingItRealCoreā¢, and the first change I'm going to make is that bombers are going to be free but take 45 minutes to research.
that................... is an amazing idea
Posted: Fri May 25, 2018 8:20 am
by spliffyhat
This game is hard enough ..
Its dying Again..
we need new players
Just pick a core and stick with it
I dont understand why u keeping $#@!ing about with the cores
When the game is still broken

Posted: Fri May 25, 2018 9:11 am
by Vortrog
Terran wrote:QUOTE (Terran @ May 25 2018, 05:35 AM) that................... is an amazing idea
Only if in that 45 mins miners cant mine in a contested sector (meeting cons)
Otherwise it needs to be called cashgrab core
Posted: Fri May 25, 2018 7:47 pm
by zombywoof
What's wrong with mining a contested sector? That's fun. makes it trivially easy for both teams to do the bits of the game that are enjoyable.
Sometimes I wonder if we should try actual conquest on Brawl... except I don't think there'd be enough tech rocks. But a 6-rock, 2-of-each Brawl conquest with one "safe" rock for each side and a handful of "Contested' rocks in the middle of the sector could be really fun.
Posted: Fri May 25, 2018 9:54 pm
by Shizoku
It would make the deathmatch model more interesting, could be a fun game type for smaller teams.