lol
p1 i thought nan was supposed to be very ineffective against cruiser hulls? do your numbers include that multiplier or was that changed over the years?
System X vs XenoTech
phoenix1 wrote:QUOTE (phoenix1 @ Nov 18 2017, 01:48 AM) wtf that's not even close to being right on either account. The only thing that's correct is that scout does heal more, but something's off lol. Mini3 doesn't deal 3k damage per second, if it did hvy ints would die in a third of a second. Drac hvies have only 800 hp and the minigun modifier vs med hull is .7. It takes longer than .4 seconds to pod a hvy int even with all your guns on them.
Welp, Tek is broken then. Oh well.
Its modifier is .75 *shrugs*Terran wrote:QUOTE (Terran @ Nov 18 2017, 07:20 AM) lol
p1 i thought nan was supposed to be very ineffective against cruiser hulls? do your numbers include that multiplier or was that changed over the years?

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
It seems incredibly imbalanced to me when a floating tech (nan2) on a starting craft (a scout) is more effective than a 3rd tier ship with 3rd tier weapon plus dmg perk GAs
Last edited by Mastametz on Sat Nov 18, 2017 8:46 pm, edited 1 time in total.
There's a new sheriff in town.
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Well that depends mostly on how you think alleg should be played.Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 18 2017, 06:35 PM) It seems incredibly imbalanced to me when a floating tech (nan2) on a starting craft (a scout) is more effective than a 3rd tier ship with 3rd tier weapon plus dmg perk GAs
To me it seems pretty balanced, if you had full tac, things would´ve gonne very differently.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
It seems incredibly asinine to me to compare the effectiveness of nan2 and mini4 while also ignoring the context of the fact that we're talking about its interaction with a ship that costs $4000 apiece to launch and requires some 70k in techbase and research costs to get.Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 18 2017, 12:35 PM) It seems incredibly imbalanced to me when a floating tech (nan2) on a starting craft (a scout) is more effective than a 3rd tier ship with 3rd tier weapon plus dmg perk GAs

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
It's not just capships. Nan2 is overly powerful on reg bomb runs as well vs adv tech. nan2 has ever been the single most influential floating tech in the game (Since it's essentially the only adv tech that floats)
Last edited by Mastametz on Sat Nov 18, 2017 10:14 pm, edited 1 time in total.
There's a new sheriff in town.
if nan2 is adv tech, what is nan3? super-adv tech?Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 18 2017, 05:11 PM) It's not just capships. Nan2 is overly powerful on reg bomb runs as well vs adv tech. nan2 has ever been the single most influential floating tech in the game (Since it's essentially the only adv tech that floats)
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]