KGJV wrote:QUOTE (KGJV @ Jun 26 2016, 02:02 PM) I don't know. I'll have to look into this.
probably, check the performance counters (default alt-f iirc) if isn't in there , it should be easy to add infos to the perf counters.
you can also output the perf counters to the log (search for "m_bFPS" in the code but i don't think there a cmd line option for it so you'll have to force it).
I've been using alt f to look for fluctuation or differences between r4 and r5. I can say that with vsync forced off in nvidia control panel, the fps in r4 engine (dx7) stays within 128fps (lobby) to 512fps at launch and then drops to 341'ish a few seconds later and remains there the whole game. If I unlock vsync in R7 (dx9) the fps goes off the charts (over a thousand) and varies by hundreds during the game without ever stabilizing.
I've tried everything under the sun in every combination to see if managing the fps would resolve the over sensitivity issue, with no success. I can get wonkyness (lag) out but no matter what I do, the x and y axis seem "off" and the controllers are over reacting with almost no fine precision when making minute adjustments.
One more thing, it appears that the x axis moves quicker when moving the joystick out of the deadzone as compared to the y axis. It feels as though the x axis was stretched. Don't know if that means anything but since there was so much focus on widescreen and additional changes regarding video modes, I thought it may be related.