Page 5 of 5

Posted: Fri Apr 27, 2012 6:19 am
by TurkeyXIII
Bug tracker is here:
http://trac.alleg.net/

Posted: Sun Apr 29, 2012 11:57 am
by dusanc
Is it known that in R6 if the rock doesn't exist any more but you don't know it (still see it in F3) the con will abort orders to build on it, just stay in place?

I had a sup con that I wanted to plant on a rock that was already built on.

It would be more realistic if the con went to the sector and abort only if the base on that rock is eyed?
Not a high priority ofc.

Trac wouldn't send me confirmation mail.

Posted: Sun Apr 29, 2012 2:19 pm
by Spunkmeyer
Kinda known but not in trac AFAIK. Since you've made the effort, I've created it for you: :) http://trac.alleg.net/ticket/283

Posted: Sun Apr 29, 2012 3:40 pm
by MonAG
To point out the good things: I particularly liked R6. Fell in love with the "saveable loadouts". It spoiled me, and now I don´t want to go back to R5. :D

Also liked the "active probes" counter in the minimap. Quite useful. Shame it doesn´t show a counter for the detected enemy probes as well (or it does? didn´t notice it).