Bug tracker is here:
http://trac.alleg.net/
R6 test marathon
-
TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
Is it known that in R6 if the rock doesn't exist any more but you don't know it (still see it in F3) the con will abort orders to build on it, just stay in place?
I had a sup con that I wanted to plant on a rock that was already built on.
It would be more realistic if the con went to the sector and abort only if the base on that rock is eyed?
Not a high priority ofc.
Trac wouldn't send me confirmation mail.
I had a sup con that I wanted to plant on a rock that was already built on.
It would be more realistic if the con went to the sector and abort only if the base on that rock is eyed?
Not a high priority ofc.
Trac wouldn't send me confirmation mail.
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"


-
Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
Kinda known but not in trac AFAIK. Since you've made the effort, I've created it for you:
http://trac.alleg.net/ticket/283
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
To point out the good things: I particularly liked R6. Fell in love with the "saveable loadouts". It spoiled me, and now I don´t want to go back to R5.
Also liked the "active probes" counter in the minimap. Quite useful. Shame it doesn´t show a counter for the detected enemy probes as well (or it does? didn´t notice it).
Also liked the "active probes" counter in the minimap. Quite useful. Shame it doesn´t show a counter for the detected enemy probes as well (or it does? didn´t notice it).
