XRM 1 + 2 should be buffed in damage a bit.
maybe move XRM 3 to the new SY as MK IV tech ? (depending on the idea of sy as MK IV tech)
XRM Suck
XRM 1 should have the damage of the potential XRM3
XRM 1 and 2 as they are useless for anything except small bases and if you have the money for hvy bombers/xrms then you are trying to kill tech bases (to end the game), not light bases, and you have probably galved them off by then.
XRM 1 and 2 as they are useless for anything except small bases and if you have the money for hvy bombers/xrms then you are trying to kill tech bases (to end the game), not light bases, and you have probably galved them off by then.
There's a new sheriff in town.
Just some numbers:
Code: Select all
XRM 1 XRM 2
release core damage price damage price
May 2004 dn_000216 100 0 125 0
May 2004 dn_000217 120 0 150 0
Jul 2009 cc_02 120 20 150 20
Nov 2009 cc_03 60 20 75 20
Oct 2009 cc_07 78 20 97.5 20
Aug 2010 cc_10 78 0 97.5 0
Feb 2011 xc03 120 0 150 0The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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BillyBishop
- Posts: 476
- Joined: Thu Sep 02, 2010 7:52 pm
- Location: Calgary Montreal Vancouver (depending heh)
Oh, and remember, buff XRM too much, FB's become no longer worth getting. Brood made a bloody good point in there.
Also, Figbees in our game could have been used effectively. It was just that it was easier to get everyone to sit in base and wait for a long drop than for an Aleph res followed by 10 screaming figbees to boost 3k + 1k to range of our exp.
The fact that XRM needs to go up in not a question, but too much and figbees die.
Psyc got figbees first because he thought it would work. It didnt and as he had @#(!loads of money he went for XRM. This decision for figbees first should remain preferred in my view as it still requires teamwork. After that, if the other team cant fight its way out of the hole, let it become point and click XRM death.
Actually, make it simpler. Increase the entire tech path cost for XRM by 30%, and buff it back to XRM1 = 120 damage. It then becomes the HoD of the bombing tech chain. If you can afford it, you deserve to win as a win button. Simple.
Also, Figbees in our game could have been used effectively. It was just that it was easier to get everyone to sit in base and wait for a long drop than for an Aleph res followed by 10 screaming figbees to boost 3k + 1k to range of our exp.
The fact that XRM needs to go up in not a question, but too much and figbees die.
Psyc got figbees first because he thought it would work. It didnt and as he had @#(!loads of money he went for XRM. This decision for figbees first should remain preferred in my view as it still requires teamwork. After that, if the other team cant fight its way out of the hole, let it become point and click XRM death.
Actually, make it simpler. Increase the entire tech path cost for XRM by 30%, and buff it back to XRM1 = 120 damage. It then becomes the HoD of the bombing tech chain. If you can afford it, you deserve to win as a win button. Simple.
Last edited by Vortrog on Wed Apr 11, 2012 10:41 pm, edited 1 time in total.

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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
Remove F/B access to AB and give it a heavy galv for dealing with tech bases?



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.