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Posted: Mon Jun 04, 2012 8:16 pm
by HSharp
I understand what BackTrack is getting at, making it more like Tribes where teamwork is required but no overall leader, but it doesn't become Allegiance anymore.

The best idea imo is not being able to choose which team you join so autobalance lobby on start and then every minute after so newbies know when they are going to join a team and they will be automatically accepted.

Posted: Mon Jun 04, 2012 8:35 pm
by badpazzword
HSharp wrote:QUOTE (HSharp @ Jun 4 2012, 09:16 PM) The best idea imo is not being able to choose which team you join so autobalance lobby on start and then every minute after so newbies know when they are going to join a team and they will be automatically accepted.
...and then you get teams without a commander (like it happens in Nuclear Dawn). Now what?

Posted: Mon Jun 04, 2012 8:46 pm
by BackTrak
One thing along those lines, if we could group people joining so that people could still play with friends (similar to World of Tanks squad system), I thing you'd be on to something. Our numbers would have to go up quite a bit for that to work out however. But, as an option on the game settings queued join would be good.

I think with the current player levels, people could take advantage of it to +1 stack, until we get better AB integration to AllegSkill, which is right around the corner with ACSS. At least the opportunity to leverage the AllegSkill data from the server will be available soon.

Posted: Mon Jun 04, 2012 8:48 pm
by HSharp
badp wrote:QUOTE (badp @ Jun 4 2012, 09:35 PM) ...and then you get teams without a commander (like it happens in Nuclear Dawn). Now what?
Sorry, after you have commanders (can join w/e team at game start but only commanders stick on same teams on autobalance)

Posted: Mon Jun 04, 2012 9:50 pm
by HSharp
BackTrak wrote:QUOTE (BackTrak @ Jun 4 2012, 09:46 PM) One thing along those lines, if we could group people joining so that people could still play with friends (similar to World of Tanks squad system), I thing you'd be on to something. Our numbers would have to go up quite a bit for that to work out however. But, as an option on the game settings queued join would be good.
Well I was proposing this for a ranked system, you can still turn it off (especially necessary for SG's ZG's etc G's) but it won't be counted to your rank.

Posted: Mon Jun 04, 2012 11:03 pm
by DonKarnage
Give all the ships ripcord receivers, that'll really bring people together :P

But being serious, getting the team in the same location is probably one of the biggest challenges when many of the players are inexperienced or off taking care of another task.

Posted: Tue Jun 05, 2012 12:46 am
by raumvogel
A billion ideas in a thousand directions. Can we just try 1 core using my idea? It shouldn't be hard. Hell you could publish instructions on what order to buy things on the tech tree and it wouldn't even force any code changes! :o

Posted: Tue Jun 05, 2012 5:44 am
by TurkeyXIII
Published instructions = more documentation required to play, which is bad. Your suggestion is the simplest to implement, but can't be done with a core just yet. It might be worth experimenting with later, though.

Posted: Sat Jun 16, 2012 7:03 am
by fuzzylunkin1
BackTrak wrote:QUOTE (BackTrak @ Jun 9 2011, 10:11 AM) I like how WOT is doing it: everyone joins the queue, and the game selects sides based on the ranking system, and LAUNCH. Games start in about 10 seconds.
Yeah old post, BackTrak, but I thought this was worth replying to. The largest problem with WOT's ranking system is it requires very large amounts of players in the queue at any given time and really seems to assume the current average statistics are more or less equal to the overall average statistics. The last time I checked (it's been a couple months), both American and European servers suffered majorly from this. Could probably be adjusted to work well Allegiance, yeah.

Posted: Tue Jun 26, 2012 7:03 pm
by boe
badp wrote:QUOTE (badp @ Jun 4 2012, 01:23 PM) ...As much as I'd love to see commander-less Allegiance, I don't think I like the idea of making tech only available through treasures, though, and money from kills sounds a bit too DOTA-y....
Don't overwrite the game with totally new functionality. I try to play it every day for what it is.
I would not mind sidegames to Conquest, which DeathMatch already is.

DOTA style minigame with AI commander pushing some bases and tryng to mine would be cool.
Both AI commanders are "stupid", so your team's skill to save OP's and miners = win.
[AI bomber drones out in 15min if mining is protected?]
But this should be minigame, as DeathMatch mostly is for when there is no commanders around to start something better.
More fun than DeathMatch i think.

Best way to save alleg is to play to it.
Log in every day, and just get the Conq. rolling - people will join.

PS:
You people either have weird hiders on this forum,
or Spunkmeyer and HSharp in this thread are really the only ones i have sometimes actually seen in the game.