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Posted: Sat May 28, 2011 9:50 pm
by Jimen
Tigereye wrote:QUOTE (Tigereye @ May 27 2011, 09:08 PM) Ugh.
If I have to appease the peanut-gallery...
Yeah, I know how ya feel. Like you, I get all pissy when I interact with the Allegiance community. Unlike you, I was never actually in charge of anything here!
Mastametz wrote:QUOTE (Mastametz @ May 27 2011, 09:13 PM) Here at FAO, permabans are issued for forum posts, and hacker/cheaters get paid.
This is standard practice in the computer world. Hacking just demonstrates how much more he knows about the code than you do. What's more problematic - the fact that somebody uses exploits in the code, or the fact that those exploits have been well-known for over a year and nobody's gotten around to pushing fixes to the release stage? I heard a few months ago that CSS was in closed beta, so it should only be about Two Weeks before you're no longer bothered by that mean old Imago and his fancy colored names!

Posted: Sat May 28, 2011 10:05 pm
by sambasti
That, and besides being an @#$%@# he contributes something.

Posted: Sun May 29, 2011 1:21 am
by beeman
WTF HAS HAPPENED TO THIS COMMUNITY?!! SERIOUSLY? I joined a few years ago because it was a fun game to play. People were more concerned with their game play and teaching newbies than all this drama. I'm not saying there wasn't drama 4-5 yrs ago...but this is horrible!!!

I'd like to offer a solution. Incorporate as many fixes as you can in R6 - forget the ones that you cannot incorporate. Nothing is a "SHOW -STOPPER". Get people playing and interested in the game again.

WHAT is ALLEGIANCE?

A GAME.

Games were meant to be played and enjoyed.

C'mon TE, you know that. Let's make this mofo fun again.

Posted: Sun May 29, 2011 1:29 am
by raumvogel
Huge corporations have been brought down by inside power struggles and management that just can't get along. I pray that doesn't happen here.

Posted: Sun May 29, 2011 1:36 am
by djrbk
Can I pay imago to leave the colour hack on, and let me have it?

$5.

Posted: Sun May 29, 2011 1:56 am
by Zero_Falcon
Well, TE said he would 'leave us to our whining and ^@!%!ing'...

No offence, TE, if you're still reading, but, I think he's not reading the replies anymore...? :sad:

Posted: Sun May 29, 2011 6:36 am
by peet
Thinking...

Too much players left, some were great in erecting bridges between conflicting parties. Some of those still here invested much time and energy in this game. Could it be that they think "their way" is the best proposal to keep Alleg alive?

Also I suspect a general "wear down" and "tiredness" amongst some key players which have some power in hardware and development. I think it's not easy to exchange emotional pms, and repeated arguments every year. Even worse, all those grinding teeth.

Oh well, enough kicking in open doors.
fishbone wrote:QUOTE (fishbone @ May 29 2011, 03:21 AM) WTF HAS HAPPENED TO THIS COMMUNITY?!! SERIOUSLY? I joined a few years ago because it was a fun game to play.

<cut>

Posted: Sun May 29, 2011 5:58 pm
by Tigereye
KGJV wrote:QUOTE (KGJV @ May 28 2011, 09:43 AM) ...
This is where your closed organisation FAIL. You assume that because your discussed it with your fellow ZLs then everyone is aware of what needs to be done and the people will act.
...
I wasn't aware of that multi-mon bug or that it was considered blocking R6 release.
I'm not the only one.
Why ? because I don't read every posts every day.
...
The facts speak for themselves. Devs can't read your mind.
Kage, I don't expect you to read every post on the forum. Lord knows I don't.
But developers ARE expected to read the TRAC so they know what outstanding issues exist in the code. It's the best way for devs to get an idea of what they want to work on next. The multi-monitor bug was listed there for 7 months with no fix. I'm glad we got the ball rolling now.

The ZLs did not discuss the technical issues surrounding bugs. Most ZLs aren't coders, so it's useless to discuss that behind doors or in front of them.
What ZLs *DID* discuss is how to generate interest and incentive in fixing the outstanding issues. We came up with a plan to get developers interested in developing again. You may not agree with the plan, but this topic is evidence that the strategy worked. Everyone can follow progress on the development of Allegiance in the dev zone on these forums.
fishbone wrote:QUOTE (fishbone @ May 28 2011, 09:21 PM) ...I'd like to offer a solution. Incorporate as many fixes as you can in R6 - forget the ones that you cannot incorporate. Nothing is a "SHOW -STOPPER"...
Fishbone that may sound good on the surface, but it is not in practice. If there's a bug that prevents someone from playing, they will not play. You may only have 1 monitor, but the guy next door has two. If we can fix that bug it will increase our player count because they will be able to play. The biggest show-stopper we have had is the lack of incentive for developers to work on the code. Thankfully there is now a newfound interest in doing this. Unfortunately it had to come with a lot of sour grapes, but at the end of the day it seems like it will be worth it.

Thanks everyone for the feedback. I'm surprised that kindling interest in the code's problems has had a negative impact on some of you. I hope that once the problems are fixed and R6 is in our hands we will be too busy having fun with the new features to remember why we hated the idea of a bug bounty in the first place.

--TE

Posted: Sun May 29, 2011 9:49 pm
by DonKarnage
Has this been resolved yet?
I might know someone who can help. I'm not sure how much they would want to be payed for it though. I don't even know if they would get into this sort of thing, they may be too busy.

If you could, can you tell me where I would need to direct them? Should I have them contact you, TE?

Posted: Sun May 29, 2011 9:54 pm
by Tigereye
Work on this specific bug is being discussed in this topic: http://www.freeallegiance.org/forums/index...showtopic=62976
As of this writing, it seems that the testing/development/validation of the fix for this bug is still ongoing.

--TE