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Posted: Sat Apr 02, 2011 9:38 pm
by Adept
Belters change seems to work. They still feel like belters, but flying the figs and ints is no longer painful. I look forward to seeing them tested in SGs. (And yes Smiter*, you can go belters exp without me bitching at you.... once).


*alternatively Grav, Phantom or the rest of you pervs...

Posted: Sun Apr 03, 2011 11:09 pm
by NightRychune
encountered some issues with the new TF outpost

miners line up VERY close to the door when they proceed to dock, close enough that simply turning to line up with the op will cause them to dock way too quickly, and it's incredibly easy to just nudge them into the base as a friendly

Posted: Mon Apr 04, 2011 4:25 pm
by Adept
NightRychune wrote:QUOTE (NightRychune @ Apr 4 2011, 02:09 AM) encountered some issues with the new TF outpost

miners line up VERY close to the door when they proceed to dock, close enough that simply turning to line up with the op will cause them to dock way too quickly, and it's incredibly easy to just nudge them into the base as a friendly
Isn't this exactly the same with the old op? They are docking at the same distance unfortuantely, but at least the door is not as humongous now.

Does anybody know how to set the docking approach distance? From what I have tested, miners line up very close to all the fan-made bases I've tested. :doh:

Posted: Mon Apr 04, 2011 10:30 pm
by DasSmiter
Thanks Night

Posted: Tue Apr 05, 2011 11:26 pm
by RealPandemonium
Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.

Posted: Wed Apr 06, 2011 9:39 am
by DasSmiter
RealPandemonium wrote:QUOTE (RealPandemonium @ Apr 5 2011, 06:26 PM) Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
There will be a poll for CC14 regarding the new/old models. Rest assured that we're not just going to go our own way on them

Posted: Wed Apr 06, 2011 1:47 pm
by Adept
RealPandemonium wrote:QUOTE (RealPandemonium @ Apr 6 2011, 02:26 AM) Drone lineups aside, the new TF op model is ugly. TF ops were one of the nicer looking bases imo.
o.O

Try turning up your gaphics settings there Pandy. The texture is currently a 2048 one. A low end one for luddites will come eventually.



Posted: Wed Apr 06, 2011 2:43 pm
by Drizzo
Does the concept of "what I may find appealing may not necessarily be what someone else would find appealing" have no meaning to you?

Or do you plan to solve your problems the Christian way, by taking anyone who opposes you and converting or silencing them?

Posted: Wed Apr 06, 2011 2:49 pm
by HSharp
Wow, haven't seen the new TF op in-game yet but I will be honest, it's not aesthetically pleasing for me. If FF was on I would bomb it.

Posted: Wed Apr 06, 2011 3:15 pm
by djrbk
Looks like a Mycon sporeship from Star Control so I love it.