Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Jan 28 2011, 10:28 PM) How I see this conversation starting to go is a bad path imo. Jersy, are you literally suggesting that games should be like Pokemon?
"Oh, they seem to have gone TF Tac! We can win by using Belt Sup as stated in the Great Type-Chart (similar to that which they have in Pokemon games)
This was already addressed I think, but making one techpath the "weakness" of another is also a bad idea. Why? See above.
Right now, I don't think the balance is in the core, but the players. Are you trying to adjust the core to the abilities of the players?
Oh no, not at all. But I admit that all those "woulds and coulds" in the posts of mine might confuse some into thinking so...
First, of all, all I said about RPS principle on techbase level (TAC beats SUP beats EXP beats TAC), was that for it to work, the way techbases, their significance and other factors would have to be reworked, so during the couse of game, either commander would need to have the possibility to freely go from one tech to another.
It's nothing but a statement pointing out what - in my opinion - would have to be done, if RPS principle on a techbase level was to be ever implemented.
Similarily with my other statements. They are simply meant to point out some things that WOULD have to be done IF it ever came to implementing RPS.
In the end, my posts were supposed to point out the obstacles that stand in the way of implementing the RPS principle, so that people wouldn't think it's something easier done than said.
Not to mention the fact that - as your analogy made a valid point - it would turn the game into pokemon (They fly Ships A! Get into Ships B!).
It's like I tried to point out - simple RPS with only three dogfight ships representing rock paper scissors for each factiontech wouldn't even satisfy people and would seem stupid, until it was made more complex...
Which brings us back to the fact that true RPS for Allegiance would be no easy project.
No suggestions in there, merely some thought material, for those that think it's just as easy as nerfing one tech and perking other one.