10/10/2010

Allegiance discussion not belonging in another forum.
Post Reply
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

UncleBuck wrote:QUOTE (UncleBuck @ Sep 12 2010, 09:14 PM) http://trac.allegiancezone.com/
Seems to be working just fine.
That was not the bug-tracking system TE and I were talking about. ;)
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

pkk wrote:QUOTE (pkk @ Sep 12 2010, 08:18 PM) That was not the bug-tracking system TE and I were talking about. ;)
That is exactly the Bug tracking system TE was talking about
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

notjarvis wrote:QUOTE (notjarvis @ Sep 12 2010, 09:20 PM) That is exactly the Bug tracking system TE was talking about
Seems like you don't understand it... :bang:
UncleBuck wrote:QUOTE (UncleBuck @ Sep 12 2010, 09:14 PM)
pkk wrote:QUOTE (pkk @ Sep 12 2010, 07:14 PM)
Tigereye wrote:QUOTE (Tigereye @ Sep 12 2010, 06:59 PM)
Especially now that it seems a completely separate code repository and bug tracking system were set up there.
What bug tracking system?! - IT'S DOWN. Note for notjarvis: The "official FAO bug tracking system" is trac.alleg.net (or was allegzilla.alleg.net), which is not working.
http://trac.allegiancezone.com/
Seems to be working just fine.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Which bug tracking system wasn't I talking about :unsure: the point being when TE gets all angry and sarcastic it tends to worry me some... should I get into my fretting team of consults involved here?




Blinky


Pinky


Inky



and Spidey Clyde


Let me know and I'll get them right on it!


edit: fixed the secret getting out my bad :doh: Mire Mix for ALL!
Last edited by MrChaos on Sun Sep 12, 2010 7:47 pm, edited 1 time in total.
Ssssh
Tigereye
Posts: 4952
Joined: Mon Jul 28, 2003 7:00 am
Location: Toronto, Ontario

Post by Tigereye »

Both pkk and UncleBuck are right.

The trac.alleg.net pointer was pointing to our trac installation that was managed by Imago.
It seems that at some point, Imago took his installation down resulting in trac.alleg.net no longer working.

As it is right now, trac.alleg.net seems offline.

At the same time, trac.allegiancezone.com is online.

So yes - it seems that (at least as far as development is concerned) a separate community is being created.

--TE


The Allegiance community currently hates their sysadmin because he is doing: [Too Much] [____________|] [Too Little]
Current reason: Removing the PayPal contribute page. Send Bitcoin instead: 1EccFi98tR5S9BYLuB61sFfxKqqgSKK8Yz. This scale updates regularly.
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

@fishbone, your analogy with Darth Vader/Anakin is very bad, you forgot that after, Darth ruled for 20+ years ... :P

I don't get why TE & his minions are asking and begging for no community split... it's like Microsoft asking to other people to not try building another OS...

Competition is good. If someone set up a new Allegiance system that is better than the current one ,than so be it. Be better or stfu. That's life.

It's the players who get to decide by joining the new guys or staying with you, it's not your call.

Eventually question yourselves why some people want to setup a new allegiance and more important, why players might follow them and how many of them. If you're confident in what you're doing than there is nothing to worry about...

Now my opinion is that you don't know your population and you have no survey tools (or don't use them) and no metrics of the game. You're driving blind.

The CC team hasn't come with anything fresh and new since it exists. nada, nichts, nichego, rien, tipota, nothing!

All changes and directions taken during the past years are ultra conservative and aimed at pleasing a small group of bully players who care more about the FPS/dogfighting aspect of the game than the team RTS aspect.

You've been deaf to numerous proposals and good ideas. You didn't even TRY things.

And then you worry and wonder why some people want to try their own way...

suck it up.
Image
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Firstly, the community has 400 players or so. Talk about competition and innovation is nice and all, but completely dismissing the fact that splitting such a small community may be bad is silly. Allegiance doesn't have a million "customers" who could benefit from more competition and choices. It has a very, very small, tight-knit community keeping the game alive. It's not at all unreasonable to suggest that this already-dwindled community may be too fragile to survive a split. I'm not saying the "competition is good" point has no merit, I'm saying that you are ignoring another aspect of the problem, which also has merit, but you'd like us to believe it does not.

Secondly, didn't you yourself suggest at some point that whatever your new project might be, it will be more focused on the fast-paced combat "FPS/dogfighting" aspect than the game currently is? :unsure:
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

feel free to point your pointers wherever you want to point them. i don't care EDIT: WHAT YOU DO: anymore :blush:
Last edited by Imago on Sun Sep 12, 2010 9:53 pm, edited 1 time in total.
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

KGJV wrote:QUOTE (KGJV @ Sep 12 2010, 11:20 PM) The CC team hasn't come with anything fresh and new since it exists. nada, nichts, nichego, rien, tipota, nothing!
That was never the goal of CC.

Let's take a look at the past:

People played on a core (DN 00.04.60a), which wasn't supposed to get released by it's creator (Noir). Things some things were broken and people requested balance changes, but the only developer was MIA. That are the reasons behind the idea of CC.
http://www.freeallegiance.org/FAW/index.php/Community_Core

So much for nothing new:
http://www.freeallegiance.org/FAW/index.php/Omicron_Hive
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

girlyboy wrote:QUOTE (girlyboy @ Sep 12 2010, 10:46 PM) Firstly, the community has 400 players or so. Talk about competition and innovation is nice and all, but completely dismissing the fact that splitting such a small community may be bad is silly. Allegiance doesn't have a million "customers" who could benefit from more competition and choices. It has a very, very small, tight-knit community keeping the game alive. It's not at all unreasonable to suggest that this already-dwindled community may be too fragile to survive a split. I'm not saying the "competition is good" point has no merit, I'm saying that you are ignoring another aspect of the problem, which also has merit, but you'd like us to believe it does not.

Secondly, didn't you yourself suggest at some point that whatever your new project might be, it will be more focused on the fast-paced combat "FPS/dogfighting" aspect than the game currently is? :unsure:
AFAIK both games and communities will have to be free or otherwise MS will come in and start suing and unlike competitive operating systems there is nothing stopping you from playing FreeAllegiance as well as AllegianceFree. This won't split the community but it would more likely split the influx of new players.
Image
Image
Post Reply