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Posted: Mon Apr 26, 2010 8:58 am
by IB_
pkk wrote:QUOTE (pkk @ Apr 25 2010, 03:17 PM) Why don't you use fixed alephs?
Why don't you read the posts before yours?

Posted: Mon Apr 26, 2010 9:52 am
by Broodwich
Raveen wrote:QUOTE (Raveen @ Apr 24 2010, 02:55 AM)
goose you see a trailer?

Posted: Mon Apr 26, 2010 1:46 pm
by SWAT
I happen to have made a map:

It has been E-Mailed.
SWAT-181

:bananadance:

Posted: Mon Apr 26, 2010 3:27 pm
by Koln
Welcome to small-polished.

Posted: Mon Apr 26, 2010 4:43 pm
by Koln
Here are some maps i made today while i was bored enough for it.

Small Granite

Some random map that after rearraging alephs to look well (according to wiki) it ended up looking like a compressed Granite. Maybe it has to do with me loving that map.



A small map with 10 sectors of pure fun for small games. No special features


Fractal (small)

Well it's not exactly a fractal, but i liked the name.



Alephs leading to home sectors from the inner square have 0.9 sig.


Fractal (large)

It's not bigger than the last one, but with the home sectors further appart it seems so.



No special features, unless the case i forgot to turn the 0.9 sig from the other one, which i don't think happened.


No Man's Land

Some experiment i thought would be fun, but i'm just sending it to make the list bigger since i don't have much hopes for this to get into the pack.



All the 3 mid sectors have NO ROCKS on them, so you can't build bases or anything there. You need to push your cons and even then you can't secure your back from sneaky pushes. FYI, i tried to make sure no rocks were on the sectors by putting one rock like 10k from the middle with 10% sig, according to wiki that should avoid randomizing, no?


Surrounded

And last but not least, i made another map which looked totally random and after rearranging the alephs it looked TOTALLY LIKE XENON :doh: . Now i've realized Xenon is just a star with some other connections. However i'm submitting this as a modification of Xenon:



Yellow has Garr on the high sector and an Op low. Blue starts with home rip (not guaranteed to face green door!!). All alephs connecting yellow's home to blue's have 0.8 sig.


And that's it for now.

Posted: Mon Apr 26, 2010 9:21 pm
by SWAT
Made a new version of my previous map.... so its less polishey (I never saw that map before I made the map.. lol)



ill e-mail that too

-SWAT-181

Posted: Mon Apr 26, 2010 9:41 pm
by zackman0010
Broodwich wrote:QUOTE (Broodwich @ Apr 26 2010, 04:52 AM) goose you see a trailer?
what do you mean, goose you see a trailer?

Posted: Tue Apr 27, 2010 1:32 am
by WolfDeSol
Strife


Here is my feeble attempt at map making
I think it would be good for both 2 and 3 team games

Posted: Tue Apr 27, 2010 2:14 am
by zackman0010
how do you make it to where it loads a different map for 3 teams and a different one for 4 teams? Or how about how to make a different one for large and small?

Posted: Tue Apr 27, 2010 9:38 am
by IB_
3/4 teams, you can't.
large/small, make 2 different maps.

Strife hmmmm.