CC_09 Changelog
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NightRychune
- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
We should also re-include lead indicators for all ships and factions to eliminate discrimination based on hours played.
Damn you time-ist bastards! Favoring those who have no life is fundamentally unfair!
Damn you time-ist bastards! Favoring those who have no life is fundamentally unfair!
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
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Rand0m_Numb3r
- Posts: 1338
- Joined: Mon Apr 18, 2005 7:00 am
- Location: Madison, Wisconsin
OH problems I found...
Why can I research "SRM Seismic" but not mount it on ANYTHING?
And is there a reason you made figbees have a ridiculous amount of ammo?
Other than that I see no problems that need attention before play.
Why can I research "SRM Seismic" but not mount it on ANYTHING?
And is there a reason you made figbees have a ridiculous amount of ammo?
Other than that I see no problems that need attention before play.
Last edited by Rand0m_Numb3r on Wed Apr 14, 2010 9:35 pm, edited 1 time in total.
Beyond the clock tower.
Just something that got missed. There's a few items in Shipyard that are like this too.Random wrote:QUOTE (Random @ Apr 14 2010, 05:33 PM) Why can I research "SRM Seismic" but not mount it on ANYTHING?
Figbee ammo is standard (plus faction bonus). The issue is that none of the other figbees use an ammo weapon to kill bases.
Both of these are on the list to fix for the next release.
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Rand0m_Numb3r
- Posts: 1338
- Joined: Mon Apr 18, 2005 7:00 am
- Location: Madison, Wisconsin
Who needs seismic while you can blow the rocks with the dual sky rip on the adv destRandom wrote:QUOTE (Random @ Apr 15 2010, 06:45 AM) This is not the first time SRM seismic has been forgotten! (noir broke something iirc)
Clearly you need someone who hates rocks more on the CC team.
Btw new TF models are so cool
Last edited by Koln on Thu Apr 15, 2010 1:04 pm, edited 1 time in total.
ACS grad since 2nd Feb. 2010So why was Rama's scout used? I only ask out of interest given that people mentioned it was too flat a long long time ago?
Is this a new balancing feature designed to boost TFs early game? Or something else I'm missing? If you were still testing I'd suggest testing thin/small models on GPZ/Planet (whichever gives highest lag) before adding them (yes, I should have beta tested myself and that's my bad).
Is this a new balancing feature designed to boost TFs early game? Or something else I'm missing? If you were still testing I'd suggest testing thin/small models on GPZ/Planet (whichever gives highest lag) before adding them (yes, I should have beta tested myself and that's my bad).
I liked the look and the majority of people I spoke to were in agreement as well. Size can be adjusted.Raveen wrote:QUOTE (Raveen @ Apr 15 2010, 11:00 AM) So why was Rama's scout used? I only ask out of interest given that people mentioned it was too flat a long long time ago?
Is this a new balancing feature designed to boost TFs early game? Or something else I'm missing? If you were still testing I'd suggest testing thin/small models on GPZ/Planet (whichever gives highest lag) before adding them (yes, I should have beta tested myself and that's my bad).
Should be happy they have some other ships you can hit now as well and aren't as uber (int).
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
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Malicious Wraith
- Posts: 3170
- Joined: Sun Jul 16, 2006 12:51 am
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raingriffin
- Posts: 145
- Joined: Wed Jul 01, 2009 12:23 pm
- Location: Italy
Hm i am going to post once since a while: I've finally had the chance to get online again (my laptop is fried and in this time of crisis i can't afford a new comp to play much, so i rely on lent time by my bro's pad and back home). I've glad to see some of my work made it through, i hope you guys also liked it. I also hope the overall efficiency of their gumounts is interesting to handle.
I made them a bit wide and off axle to give them a twist.
I am sincerely interested in knowing how you think they handle, since i had no real feedback back when i made them into a bundle.
I've been reading some comments, more or less to the point (as usual the thread tends to barge into personal issues within the contenders) and am glad nothing has really shone as a terrible fault so far.
On a personal basis, i think the ramascout is a decent eye candy, if we don't take into account the terrible stretch given by the incredible sharpness of the head line. I am a little surprised to find it was taken as a first choice because during testing it gave me the impression to be a very tough bones to gnaw, especially if the pilot's good and rolls: after all you can only hit it well from over or under. a simple roll can really save your ass a dozen times on a ship like this.
Add to that the opening style of TF, with those assault wings flying in swarms... And they also have double gats, no spread... well, it's just my two cents but as a feature it really makes it a bit harder to defend against them, especially if the pilots are decent.
As for further balancing, i've been reading the thread dracus prime posted about GT. In there it was said that the devs can change the scaling by radius, but in this case, trying to do that will result in an overly long ship and only a small change in height (from the front, chich is the important view in this case).
The hitbox should otherwise work pretty well, it didn't register any inconsistancy last time i checked, which is the important part about hitboxes, other than being decently fitting.
Enjoy guys.
I made them a bit wide and off axle to give them a twist.
I am sincerely interested in knowing how you think they handle, since i had no real feedback back when i made them into a bundle.
I've been reading some comments, more or less to the point (as usual the thread tends to barge into personal issues within the contenders) and am glad nothing has really shone as a terrible fault so far.
On a personal basis, i think the ramascout is a decent eye candy, if we don't take into account the terrible stretch given by the incredible sharpness of the head line. I am a little surprised to find it was taken as a first choice because during testing it gave me the impression to be a very tough bones to gnaw, especially if the pilot's good and rolls: after all you can only hit it well from over or under. a simple roll can really save your ass a dozen times on a ship like this.
Add to that the opening style of TF, with those assault wings flying in swarms... And they also have double gats, no spread... well, it's just my two cents but as a feature it really makes it a bit harder to defend against them, especially if the pilots are decent.
As for further balancing, i've been reading the thread dracus prime posted about GT. In there it was said that the devs can change the scaling by radius, but in this case, trying to do that will result in an overly long ship and only a small change in height (from the front, chich is the important view in this case).
The hitbox should otherwise work pretty well, it didn't register any inconsistancy last time i checked, which is the important part about hitboxes, other than being decently fitting.
Enjoy guys.
Last edited by raingriffin on Thu Apr 15, 2010 6:26 pm, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-



