Rix Stealth Fighters

Tactical advice, How-to, Post-mortem, etc.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Archangelus wrote:QUOTE (Archangelus @ Jul 25 2009, 10:18 PM) Yeah then we shall all start to bomb against mini3 ints in pugs p1.
Never said you should.

QUOTE And just so you know... one mini3 ints have 152 damage per sec, while dumb3 has 168 per missile.[/quote]
Are you correcting me? Yes you are.

Mini3 deals 75.3 dps before faction or GA (6.25 damage/shot, 1/.0823 shots/second). Interceptors have 2 mini3, so they deal 150.6 dps. In short, you got the dps for ints wrong. Secondly, they do 3/4 damage to medium hull, which means that they only do 112.95 dps vs bbrs. Nan2 does 120 dps and also has a mod of 1 vs medium hull, so guess what we learned today? Mini3 ints do not spike bbrs! 1 int < 1 nan.

Heavy ints, by comparison, do 3/2 as much damage (3 mini3 instead of 2 mini3), meaning they do 169.43.

QUOTE You know, ppl dont say it isnt advisable to bomb against mini3 ints outta from nowhere or coz they have $#@!in phear. Add to that the fact that I took your words like they were, this is compared interceptors and dumbfires only(no killbonus, or modifiers included). mini3 hvy ints arent the cheesiest bomb stoppers(and whoring tool) outta of nowhere.[/quote]
No, they're not the cheesiest bomb stoppers. PROX is the cheesiest bomb stopper, and Exp gets prox2, doesn't it.

QUOTE PS: if you did run over the numbers, you should know a single hvy int can outnan a scout, wich means when bombing you need twice the number of nans against each hvy int. So please dont say to me, you need more ints than nans to spike a bbr.[/quote]
:rofl:

See above archy. You DO need more ints than they have nans. The reason it still works is because 10 people on a run means 7 nans, but 10 people defending against a run means 9 heavy ints and 1 prox scout.

I think this is the fifth time I've posted these exact numbers. If you find any errors in them, I'll gladly withdraw my statement. But for now, my numbers say you're wrong, and my numbers come straight from Ice.

In conclusion: STFN unless you outnumber them.

EDIT: For your viewing pleasure, 4.75 killer2 spikes a bbr without GAs, KB, or anything else. Sure, people don't spike with Killers, but that's mostly because a) lots of people don't realize the option is there and that it works, and b) most commanders don't even buy killer 1, let alone killer 2 which is 240 hp of bbr-busting damage.
Last edited by zombywoof on Sun Jul 26, 2009 5:39 pm, edited 1 time in total.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

phoenix1 wrote:QUOTE (phoenix1 @ Jul 26 2009, 03:27 AM) Never said you should.
Do I really need to loop all over to go get that one?? I hope not.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 26 2009, 03:27 AM) Are you correcting me? Yes you are.

Mini3 deals 75.3 dps before faction or GA (6.25 damage/shot, 1/.0823 shots/second). Interceptors have 2 mini3, so they deal 150.6 dps. In short, you got the dps for ints wrong. Secondly, they do 1/2 damage to medium hull, which means that they only do 75.3 dps vs bbrs. Nan2 does 120 dps and also has a mod of 1 vs medium hull, so guess what we learned today? Mini3 ints do not spike bbrs! 1 int < 1 nan.

Heavy ints, by comparison, do 3/2 as much damage (3 mini3 instead of 2 mini3), meaning they do 112.95 before faction or GA. That means that after PW GA 1, mini3 heavy ints do 124 ish damage, and nan does 120 (without GA 1). Hmm...
First off, I took those numbers from memory, so you should know they were rounded up just like in alleg. I didnt look at ICE or anything.
Second:
Yes I am, simply because you´re talking bull@#(!. Wanna try to save a bbr from my mini3 int? I´m aint the best aimer in this game, and still I can assure you, you cant nan faster than I can kill the bbr. You forgot one thing when going true numbers, they aren´t 100% accurate. You only took in comparisson the numbers of damages and modifiers of the weapons itself, you forgot the travel time and lifespan of each of them. So you cant take damages of missiles and weapons like you´re dealing with an equation that result tends to become always true. A hvy int will never do 150dps(unless its brood, el weedo or the likes, ppl that rarely misses a shot) and not all the missiles are gonna hit the target. That simply, dont work. You cant outnan a hvy int, not because the damage is higher, but because one mini3 shoots faster than a nan weapon(also projectile speeds and shooting intervals arent the same), ammo and energy consuption arent the same either. And just a FYI: Damage modifier for minigun against medium hull is 0.75, not 0.50, taking numbers and doing wrong math, wtf?? :rofl:
Third:
Since you like to toy with numbers:
A single hvy int can do can do per shot 4.6875 on bbr, one round of each clip has 450 bullets, nan weapon can do 124dps, now something for you since you are good in math:
Considering the reloading time bring up how much damage said hvy int will do(default loadout, I could try to do it but I suck at math, sorry). Knowing the said int will waste all his ammo and clips in about 6(again numbers are rounded) seconds. Try to figure out how much of that total damage the nan can repair at the said amount of time. :bang:
If you wanna bring real numbers this time, consider all the $#@!in math right and put those things at the same distance from the target, use particles speed and shoot interval this time. :thumbsup:

PS: I could try to summon vly to do all this crap, but I dont wanna waste his time into this... :iluv:
Last edited by Archangelus on Sun Jul 26, 2009 8:56 am, edited 1 time in total.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

Hey hey come on guys, no need to go offtopic. Remember we were supposed to talk about combat pods? ;)
Adam4
Posts: 2144
Joined: Sun Sep 03, 2006 9:05 am
Location: England

Post by Adam4 »

Just because numbers are rounded up in alleg, doesnt mean that the engine uses the rounded numbers.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Archangelus wrote:QUOTE (Archangelus @ Jul 26 2009, 01:52 AM) Yes I am, simply because you´re talking bull@#(!. Wanna try to save a bbr from my mini3 int? I´m aint the best aimer in this game, and still I can assure you, you cant nan faster than I can kill the bbr. You forgot one thing when going true numbers, they aren´t 100% accurate. You only took in comparisson the numbers of damages and modifiers of the weapons itself, you forgot the travel time and lifespan of each of them. So you cant take damages of missiles and weapons like you´re dealing with an equation that result tends to become always true. A hvy int will never do 150dps(unless its brood, el weedo or the likes, ppl that rarely misses a shot) and not all the missiles are gonna hit the target. That simply, dont work. You cant outnan a hvy int, not because the damage is higher, but because one mini3 shoots faster than a nan weapon(also projectile speeds and shooting intervals arent the same), ammo and energy consuption arent the same either.
:bang:

I'm done talking about this since you don't know what the phrase "dps" means.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
CrazyFingers
Posts: 107
Joined: Tue Jun 05, 2007 6:26 pm

Post by CrazyFingers »

But you also have to calculate in the nans who are not nanning or doing something dumb, and the bomber getting rammed.

Having the bomber rammed out of nan range, or at least making it so that the nans have to turn to fire their donuts, results in a dead bomber.

And I bet if you tell your team to spike a bomber with killers, more than half the missiles will miss.

edit: hi arch. i don't see how hard it is to make all your bullets hit a bomber.
Last edited by CrazyFingers on Sun Jul 26, 2009 5:36 pm, edited 1 time in total.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

CrazyFingers wrote:QUOTE (CrazyFingers @ Jul 26 2009, 10:31 AM) And I bet if you tell your team to spike a bomber with killers, more than half the missiles will miss.
Yes, this is an issue. But if your team can fire killers (or DF) they are better at spiking the bbr.

Never said they were better for bbr defense. Just that they're better at spiking.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Post Reply