Never said you should.Archangelus wrote:QUOTE (Archangelus @ Jul 25 2009, 10:18 PM) Yeah then we shall all start to bomb against mini3 ints in pugs p1.
QUOTE And just so you know... one mini3 ints have 152 damage per sec, while dumb3 has 168 per missile.[/quote]
Are you correcting me? Yes you are.
Mini3 deals 75.3 dps before faction or GA (6.25 damage/shot, 1/.0823 shots/second). Interceptors have 2 mini3, so they deal 150.6 dps. In short, you got the dps for ints wrong. Secondly, they do 3/4 damage to medium hull, which means that they only do 112.95 dps vs bbrs. Nan2 does 120 dps and also has a mod of 1 vs medium hull, so guess what we learned today? Mini3 ints do not spike bbrs! 1 int < 1 nan.
Heavy ints, by comparison, do 3/2 as much damage (3 mini3 instead of 2 mini3), meaning they do 169.43.
QUOTE You know, ppl dont say it isnt advisable to bomb against mini3 ints outta from nowhere or coz they have $#@!in phear. Add to that the fact that I took your words like they were, this is compared interceptors and dumbfires only(no killbonus, or modifiers included). mini3 hvy ints arent the cheesiest bomb stoppers(and whoring tool) outta of nowhere.[/quote]
No, they're not the cheesiest bomb stoppers. PROX is the cheesiest bomb stopper, and Exp gets prox2, doesn't it.
QUOTE PS: if you did run over the numbers, you should know a single hvy int can outnan a scout, wich means when bombing you need twice the number of nans against each hvy int. So please dont say to me, you need more ints than nans to spike a bbr.[/quote]
See above archy. You DO need more ints than they have nans. The reason it still works is because 10 people on a run means 7 nans, but 10 people defending against a run means 9 heavy ints and 1 prox scout.
I think this is the fifth time I've posted these exact numbers. If you find any errors in them, I'll gladly withdraw my statement. But for now, my numbers say you're wrong, and my numbers come straight from Ice.
In conclusion: STFN unless you outnumber them.
EDIT: For your viewing pleasure, 4.75 killer2 spikes a bbr without GAs, KB, or anything else. Sure, people don't spike with Killers, but that's mostly because a) lots of people don't realize the option is there and that it works, and b) most commanders don't even buy killer 1, let alone killer 2 which is 240 hp of bbr-busting damage.
