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Posted: Thu May 07, 2009 1:04 am
by spideycw
Wow! sure got alot of pm's in response to my off the cuff comment. I think I can find a place for all of you who want to be involved helping the Community Core grown and prosper. Expect pm's later tonight or tomorrow!
Posted: Thu May 07, 2009 3:52 pm
by HSharp
HSharp wrote:QUOTE (HSharp @ May 6 2009, 06:23 PM) hah that code proves nothing on it's own!
Code: Select all
virtual float GetExperienceMultiplier(void) const
{
const float c_maxBonus = 0.5f;
const float c_halfExperience = 4.0f;
return 1.0f + c_maxBonus * m_experience / (m_experience + c_halfExperience);
}
shipIGC.h, line somewhere
This is the code that proves me wrong!
I've been looking through bits of the code and i'm still not completly proven wrong yet

I don't think i'm right but im pretty sure I heard that info from someone while I was a newbie and it's stuck with me ever since, i've always been letting the other turret get some kb up once i've hit 30 but no more, every kb counts!.
looking at the addExperience method it only adds a float 1.0 to m_experience, so where does it calculate that? also you start of a new ship with 1.0 experience so your 10kb gives a 0.3 multiplier?
where is the code where addExperience() is called?