Community Core Special Editions

Development area for FreeAllegiance's Community Core.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Wow! sure got alot of pm's in response to my off the cuff comment. I think I can find a place for all of you who want to be involved helping the Community Core grown and prosper. Expect pm's later tonight or tomorrow!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

HSharp wrote:QUOTE (HSharp @ May 6 2009, 06:23 PM) hah that code proves nothing on it's own!

Code: Select all

virtual float               GetExperienceMultiplier(void) const
        {
            const float c_maxBonus = 0.5f;
            const float c_halfExperience = 4.0f;

            return 1.0f + c_maxBonus * m_experience / (m_experience + c_halfExperience);
        }
shipIGC.h, line somewhere

This is the code that proves me wrong!
I've been looking through bits of the code and i'm still not completly proven wrong yet :P I don't think i'm right but im pretty sure I heard that info from someone while I was a newbie and it's stuck with me ever since, i've always been letting the other turret get some kb up once i've hit 30 but no more, every kb counts!.

looking at the addExperience method it only adds a float 1.0 to m_experience, so where does it calculate that? also you start of a new ship with 1.0 experience so your 10kb gives a 0.3 multiplier?

where is the code where addExperience() is called?
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