Community Core Special Editions
Wow! sure got alot of pm's in response to my off the cuff comment. I think I can find a place for all of you who want to be involved helping the Community Core grown and prosper. Expect pm's later tonight or tomorrow!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
I've been looking through bits of the code and i'm still not completly proven wrong yetHSharp wrote:QUOTE (HSharp @ May 6 2009, 06:23 PM) hah that code proves nothing on it's own!
shipIGC.h, line somewhereCode: Select all
virtual float GetExperienceMultiplier(void) const { const float c_maxBonus = 0.5f; const float c_halfExperience = 4.0f; return 1.0f + c_maxBonus * m_experience / (m_experience + c_halfExperience); }
This is the code that proves me wrong!
looking at the addExperience method it only adds a float 1.0 to m_experience, so where does it calculate that? also you start of a new ship with 1.0 experience so your 10kb gives a 0.3 multiplier?
where is the code where addExperience() is called?

