Posted: Wed Mar 18, 2009 3:43 pm
raumvogel wrote:QUOTE (raumvogel @ Mar 11 2009, 02:18 AM) If it ain't broke....don't fix it.
raumvogel wrote:QUOTE (raumvogel @ Mar 11 2009, 02:18 AM) If it ain't broke....don't fix it.
"visible to the eye" is one thing, easily doable but how this impacts targeting and F3 view (and minimap icons) :Alien51 wrote:QUOTE (Alien51 @ Mar 8 2009, 09:52 PM) Currently, if you're sensors don't pick up a target you cannot see it. Why? I propose we discuss changing this...
What I'm saying is making everything in the game visible to the eye (with appropriate lighting of course), regardless of signature or senors. With the exception of Cloaked things. This brings up many balance issues and new gameplay possibilities.
Such as...
What about seeing Stations?Will stations be able to cloak?Right now all sectors are clear. What about making fog?Or changing the color, brightness, or w/e of the lighting?If seeing were to become a major gameplay factor, then how about changing the cockpits' views to vary according to the factions and ships?How would this work within the different views? Most importantly the F3.What about lag issues?
Is it possible?
Alien51
I think you are wrong. Everyone said they didn't like it because the problems are intractable and it detracts from gameplay. Like I said before, you are proposing a change that would require so many other changes to work that the game would be unrecognizable.Alien51 wrote:QUOTE (Alien51 @ Mar 10 2009, 04:31 PM) Just to conclude the responses... Basically everyone said that they didn't like the idea because it would have problems. Duh. I know. I said that. But if the problems could be fixed in a favorable way, would you still not like the idea? Would you like to create a 2nd detection system?
Lol Edmond, are not "problems that are intractable and detract from gameplay" problems?Edmond wrote:QUOTE (Edmond @ Mar 18 2009, 12:40 PM) I think you are wrong. Everyone said they didn't like it because the problems are intractable and it detracts from gameplay. Like I said before, you are proposing a change that would require so many other changes to work that the game would be unrecognizable.
http://www.tfd.com/intractableAlien51 wrote:QUOTE (Alien51 @ Mar 18 2009, 07:51 PM) Lol Edmond, are not "problems that are intractable and detract from gameplay" problems?