Page 5 of 7
Posted: Sun Aug 31, 2008 3:42 pm
by redavian
Death3D wrote:QUOTE (Death3D @ Aug 17 2008, 02:43 AM) Yes, they're pretty good at defending stuff through increasing their survival, but I like being able to actually eliminate threats (also, kill miners a little easily... having DF doesn't)... and defend vs. HTTs, since a lot of teams go Exp on belters.
i hardly ever see belt exp. i always see sup, or a sup/tac combo.
also... im not sure how hard it is to get models into game, but you seem to work pretty damn quick, 'ym
Posted: Sun Aug 31, 2008 8:57 pm
by Hockfire
QUOTE also... im not sure how hard it is to get models into game, but you seem to work pretty damn quick, 'ym[/quote]
I can't tell you for sure what will happen; but it the looks of it's going to be a pain in the ass for the whole rampage... Here's a pretty list:
-----------------------------
List of things done:Models: (Wings3D = Intuitive, hence the fastness)Learn how to make textures: (I learned and mastered to some point Paint.NET through all the artwork creation)UV-Mapping: (Quite an art of its own inside Wings3D, bugg-ish but much more user friendly)High-Res Textures: (This was pure fun)CVH's: (I gained a fobia to those)Joints: (Loads and loads of cool effects. Much more fun than cvh's)Random crap: (Lobby image /Commercial /Flag /Projectiles /Icons /Briefings /Sounds /Etc...)MDL conversion: (Done, but AMT is trully picky about some things, I may try to add some info to the Wiki soon)Find a nice core to merge the faction into: This will be Raptor Core. Maybe it will be added to more cores in the future, who knows.PM the said core's dev to explain the faction / ask if he will embrace the work: (Make above; compile big PM; send)Upload the chunky .zip over the net to said dev: (Make above; compile small PM; send)List of things on process:Deal with balance: On the works.List of things to-do: Wait for new core version to rise: (Twiddles thumbs)Distribute the chunky .zip over the core's servers. (Free delivery!)Deal with the AutoUpdate: (167 MB's of pure bandwith chokiness)Play the Faction! (...?Yay?)-----------------------------
EDIT: Updated it a bit.
Posted: Sun Aug 31, 2008 9:15 pm
by Andon
Hock, there isn't a limit of 9 factions per core - you can squeeze many more in if you use the regular weapons for most things
Posted: Sun Aug 31, 2008 10:31 pm
by apochboi
Yeh what Andon said. Basically there is a limit to unique tech that can be added, however if a faction doesnt have unique tech, or a small amount of unique tech there really isnt any problem with adding a faction to the core. One of the reasons i removed nix from CC was, it took up far too much space and was never used.
Posted: Sun Aug 31, 2008 10:36 pm
by Andon
You can also have special tech if it follows tech numbers already used - TF uses PE instead of PW - however, they use the same numbers as regular PW weapons, and just have the TF unique ID as well
Posted: Thu Sep 04, 2008 7:37 pm
by redavian
Hockfire wrote:QUOTE (Hockfire @ Aug 31 2008, 09:57 PM) List of things done:Models: (Wings3D = Intuitive, hence the fastness)Learn how to make textures: (I learned and mastered to some point Paint.NET through all the artwork creation)UV-Mapping: (Quite an art of its own inside Wings3D, bugg-ish but much more user friendly)High-Res Textures: (This was pure fun)Beta CVH's: (I gained a fobia to those)Joints: (Loads and loads of cool effects. Much more fun than cvh's)Random crap: (Lobby image /Commercial /Flag /Projectiles /Icons /Briefings /Sounds /Etc...)MDL conversion: (Done, but AMT is trully picky about some things, I may try to add some info to the Wiki soon)
you have still done one hell of alot of work (it sounds) for a faction that is a few weeks old, great work
Posted: Sat Sep 06, 2008 2:07 pm
by zdude1994
Has someone found a core to play this in? Will it be in the next release of CC?
Posted: Sat Sep 06, 2008 2:07 pm
by zdude1994
Did I double post? AGAIN!!???!!?
Posted: Sat Sep 06, 2008 3:29 pm
by redavian
zdude1994 wrote:QUOTE (zdude1994 @ Sep 6 2008, 03:07 PM) Has someone found a core to play this in? Will it be in the next release of CC?
hock works fast on this project, but next release? not likely
Posted: Sat Sep 06, 2008 4:49 pm
by Andon
It is not going to be in CC due to some ICE restrictions. Those restrictions should be gone with the R5, but that's a ways away.
It will be in Raptor