Junk tech

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Correct
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Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

Star_Sailor wrote:QUOTE (Star_Sailor @ Jul 12 2008, 09:37 AM) Emp Cannon 2/3, I use for killing caps and clearing minefields...
I use EMP3 for soloing Starbases.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Dorjan
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Post by Dorjan »

Seekers.. now they are good but yeah, take too much time to lock on for what they do. I agree they should take longer to lock on but still, the amount of time now is just that little bit too much.

Seekers should be able to dent ints as they close, the way they are currently makes DF much more effective even in a dog-fight! (which seekers should rule!)
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
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Except the big about dorjan being jelly, that's just spidey's ego.
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Vlymoxyd
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Post by Vlymoxyd »

Wll, there's 2 type of ints. There are those who will boost directly toward you, in such case, dumbfires will quickly take them down. Then, there's those who will try to come from the side and take longer to reach you, in which case seeker works better.
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WhiskeyGhost
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Post by WhiskeyGhost »

Seeker is fine as it is, it's more of a long range engagement missile then a head to head fighting missile. It's probably best for those furball fights, and fighting other fighters/stealth fighters.

I'd like to see QF perked slightly, so it's a little more effective against ints. Right now, it's basically useless against anything with shields, and even has a nerf against medium hulls on top of it's already low damage. Even without the Medium hull nerf, its still doing less damage then dumbfires would, and the only craft with medium hull you can't hit with dumbfires is Interceptors. So, why does it have a medium hull penalty again?

(in other words, i'm calling quickfire 1 and 2 junk techs now)
Last edited by WhiskeyGhost on Tue Jul 15, 2008 10:22 pm, edited 1 time in total.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
ShadowFox_
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Post by ShadowFox_ »

I don't think most on your list are junk... except siesmics.
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voobscout
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Post by voobscout »

Retro boosters are awesome ! used correctly those are insta show stoppers for whole bomb runs. I always pick up retro boost in a scout and even if the team doesn't go exp, i'll still keep my picked up bounty. It's a great proxing tool. Nothing compliments the pro-proxer pilot more then a retro boost. It's probably one of the most under evaluated pieces of equipment in alleg tech tree.
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Gandalf2
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Post by Gandalf2 »

Why do people think ews2/3 are great? OK so you can fit twice as many ews3 on board, that is great. But If I remember correctly... scan ranges are 500/600/700. That's not a fantastic range increase, especially for ews2. Rarely would a commander buy ews2 and then ews3 (though maybe ews3 if ews2 has been picked up, because you get a much bigger jump up with it due to decreased cargo space).

In summary, buff ews2. Make them 500/700/800 as a small incremental change. Also possibly make them cheaper.

Perking QF versus ints is an interesting idea...
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
Frooster
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Post by Frooster »

EWS 1 sig: 30
EWS 2 sig: 25
EWS 3 sig: 20

much harder to deprobe (unless pp's)
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Gandalf2
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Post by Gandalf2 »

Well, perhaps. But I don't find probes particularly hard to find anyway. Even so I think they should have a greater scan range.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
cashto
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Post by cashto »

Gandalf2 wrote:QUOTE (Gandalf2 @ Jul 18 2008, 04:17 PM) But If I remember correctly... scan ranges are 500/600/700. That's not a fantastic range increase, especially for ews2.
You're doing it wrong. It's 0.524 km^3, 0.905 km^3, and 1.437 km^3. Think volume of space, not radius.
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