Constructor Mechanics
Normal gameplay mode. In experimental, cons are supposed to ignore friendlies and such. Unfortunately, since it doesn't turn pods on, experimental mode is there as a "solves some gameplay issues, but no one uses it" during prime time.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Hey we know we can take your word for it /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Jan 23 2008, 02:07 AM) Finally someone followed my advice and used ICE. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

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quackdamnyou
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Well I believed him, he just didn't give specific numbers so I didn't have complete perspective.blackrob wrote:QUOTE (blackrob @ Jan 23 2008, 04:31 AM) Hey we know we can take your word for it /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Sai, think of the childrennanites!

Of this I don't know. They were rammable pre-R4, that I do know. I know not the details of the changes that were made in terms of constructor code, all I know now is that it's nigh impossible to ram one off of its line up.Ramaglor wrote:QUOTE (Ramaglor @ Jan 23 2008, 02:08 PM) Anyway....is it intentional to have them unrammable?
Atleast until someone can prove me wrong /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Note that the collision code has changed since MS days. Previously there was a bug that allowed rammers to recieve lower damage than intended. Maybe this has some effect?
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quackdamnyou
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I don't know man - it's right there in the core, which has not changed. Unless the collision code was changed?Drizzo wrote:QUOTE (Drizzo @ Jan 23 2008, 03:13 PM) Of this I don't know. They were rammable pre-R4, that I do know. I know not the details of the changes that were made in terms of constructor code, all I know now is that it's nigh impossible to ram one off of its line up.
Atleast until someone can prove me wrong /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

^^^The most probably observation.quackdamnyou wrote:QUOTE (quackdamnyou @ Jan 24 2008, 10:19 PM) Unless the collision code was changed?
R3, large cons were able to be rammed off of their build line. R4, you go poof when you try to.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.


