gr4vity wrote:QUOTE (gr4vity @ Apr 9 2008, 01:47 PM) Things I stumbled upon:
- The AC of the Dests seems to be unable to deal any real dmg or hit a target (Tested with AC3 vs AdvMiner)
i never changed that from DN, i don't really plan on them using the AC anyway
QUOTE - GT Dest's have no more Striker?[/quote]
fixed in R5
QUOTE - LT Corv is still available after mk3 lt class is researched (together with med corv for the same price)[/quote]
fixed in R5, was a typo, i had it overrided by "-57" instead of "57" .. there is no -57
QUOTE - The special skyrip of GT has the same description as LS2[/quote]
fixed in R5
QUOTE - Are laser nans supposed to be mounted on Scouts as well?[/quote]
me wrote:while technically you can mount normal nans and laser nans on the same slot, laser nans weigh a lot, and use a scout's energy up in under 1 second, they do repair slightly faster than normal nans though.
so basically, you can mount laser nan on a scout, but you won't fly well, and you won't nan well as you will use all your energy and only nan a tiny bit oh hp compared to what you would do with a normal nan.
you can mount normal nan on a support ship, but why do that when it has the energy to mount the more powerful laser nans?
in R5 you can only load laser nans at a SY, but you can still mount them on scouts... perhaps i should make it so you can only mount them if you are getting a support ship, scouts could still mount them if it found one, but why go to all that trouble for something which won't be any good?
QUOTE - Battlecruiser seems to handle better then the Dest /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />[/quote]
dest's aren't intended to handle, you point them roughly in the direction of your enemy and then repeat: 1)target an enemy, 2) fire missile, until you run out of missiles
QUOTE - I think right now those Corvs are too cheap[/quote] i wanted them to be fairly easy to kill by a group of figs, so i wanted them priced so they are easily replaceable
QUOTE - The Dests seem to be quite powerful too..[/quote] hopefully only at long range, given their handling they should be helpless if a fighter gets up close behind them as it could easily sit behind it and galv away
QUOTE - No mass driver available for GT Battleships[/quote]
mass drivers are gone!
but longtoms are very similar to them now
QUOTE Rethinking SY is a nice idea through and I would really like to test it in a real game.[/quote]
i'm looking forward to seeing this in a real game too.
since its essentially the same as normal DN except for SY, it should be possible to play this in normal pickup games and not notice any difference.
that's what i'm thinking would be a good way to test it (instead of explicitly choosing to play this core and do lots of SY games after each other), then if someone happens to go SY, they can post how well it worked.
p.s. i like the
dests suck: "The AC of the Dests seems to be unable to deal any real dmg or hit a target"
dests suck: "Battlecruiser seems to handle better then the Dest"
conclusion, dests are cheese: "The Dests seem to be quite powerful too.."
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
they have strengths and weaknesses, and are tuned to be good at specific tasks, and not be good at others. exaggerating the strengths + weaknesses in this core helps force them to do the role i want them to play, should this design of SY work well, and other core devs decide to implement it in their core, then they can sort out balance issues of things being a bit too powerful / weak.
i'm only really interested in things which are game breakingly cheesy at the moment, fine tuning balance is someone else's problem should they decide to go with this model.
R5 is out, but not on any servers yet
version :
5 download (if you have R4 installed you should only need to extract the .igc file, but extracting everything won't do any harm)