Page 5 of 18

Posted: Thu Mar 01, 2007 8:22 pm
by SP4WN
Cadillac wrote:QUOTE (Cadillac @ Mar 1 2007, 08:07 PM) ROFL /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

Well you have to give up SOME things.

Unleeeeeeeeesss

*cue game idea*

You merge Allegiance and an orthodox FPS into one game.

You keep Allegiance, right. So the game is good. However, you have to capture several planets to win the game (Yeah I've mentioned this before) to prevent the FPS rendered completely useless via bombardment from space. You have a Freelancer style of docking to a planet (I'm sure some of you will remember how it docked in Freelancer) and the FPS beging there to capture the planet by FPS.
Froggy ma man this is a discussion, no one is beatin down on you... Your idea makes sense, as I did mention you can get picked up by other vehicles, If we are gonna make this game an FPS then we need people to be able to free run around, also thinking about a suicide implementation kinda like rammin your pod into a bomber, basically blow your own brains out and respawn. Obviously you will lose your KB if you do but it kinda meets froggy half way with his point.

There currently seems to be 2 splits in the way this is going, are we looking for a vehicle game that is similar to Allegiance or are we looking for a game that is an actual FPS, which need foot soldiers as you know....

Reply asap please.......


Spawn /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Thu Mar 01, 2007 8:26 pm
by Froggy
Well, at this point I'm pretty sure we don't know WTF we want. As for suicide, what's to say u can jump infornt of a moving vehicle? or stand there in the middle of a soldier battlefield and hope to get shot? I was only saying that if u land on a plabnet with no air then a space suit is needed to breath and thus the air in that suit after ejecting would be limited (like in alleg) and yes u can jump in front of a tank or truck or firing line of a soldier.

-Froggy

Posted: Thu Mar 01, 2007 8:39 pm
by SP4WN
Froggy wrote:QUOTE (Froggy @ Mar 1 2007, 08:35 PM) I see A Lightbulb! heheheheh <eg>

-Froggy
So we goin for the vehicle version completely then, well if we are doin that Froggy your Air/Spacesuit idea is back in... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />


Spawn /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />

Posted: Thu Mar 01, 2007 8:42 pm
by Jonan
Again, Battlezone. It has everything planetside we need. Just add Allegiance to the mix.

Posted: Thu Mar 01, 2007 8:44 pm
by Cadillac
This is what I mean /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

We can just take ideas from other games.

BF2 2042, Battlezone ... HALO for the PC...

and mash em with Alleg along with ... err maybe one original idea? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Thu Mar 01, 2007 8:47 pm
by Jonan
What I would like to see is Orbiter and its physics wrapped with Falcon 4 realism combined with Allegiance adjusted to Battlezone. Halo can eat @#(!.

Posted: Thu Mar 01, 2007 8:57 pm
by Cadillac
Greator_SST wrote:QUOTE (Greator_SST @ Mar 1 2007, 08:47 PM) ...he comes from Eve. Most of the top PvP corps over there have REALLY rigorous login requirements. 20 hours is pretty much standard fare for them. Not to mention a host of other requirements like killboard postings, corp donations, etc. Although, I'll certainly agree that the time requirement model probably won't work here because Allegiance doesn't provide a persistent universe. There's nothing to defend, hold on to or to conquer. It all starts new when you log on.

On the other hand, it would be VERY COOL to have a persistent, enormous map like Eve owned by different alliances. That's one of the reasons they have so many players. You're actually playing for something tangible. It's a model that if we could somehow emulate, would, in my opinion, bring in thousands, if not tens of thousands of people, and they would STAY.

Anyway back to USEFUL posts /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I think Greator has an idea?

Posted: Thu Mar 01, 2007 8:59 pm
by Jonan
And the one original idea we have is that when the commander clicks on that unit of his, it wont go "what's up", "yes, sir", "will do!".

A proof of concept using a ready engine with quick and dirty vectors a la original battlezone and whatever scripting language is the most intuitive won't be beyond this community, even the thumb in the arse ones could contribute.

I'm sure the original ideas need to concentrate on the tactical possibilites, teamwork and command hierarchy instead of fps elements.

Off the top of my hat: scouts that paint targets and get a tap on enemy communications.

Persistency is not a good idea, I think. Too much competition. Allegiance is a tactical team game with more similarities to rugby than RPG's. Although I'm an advocate of bringing rpg like stats to the game, I wouldn't like them to be implemented in the engine.

Didn't you have Allegiance Wars? That's persistency enough.

Posted: Thu Mar 01, 2007 9:00 pm
by Cadillac
But teamwork and FPS go hand in hand when it comes to multiplayer games ...

Posted: Thu Mar 01, 2007 9:12 pm
by Jonan
Oh, I meant avoiding the "wouldn't it be cool if ..." FPS syndrome. This game cannot be dumbed down. If possible it needs to evolve even more intricate ways of screwing the unaware. I personally want this to be the game where people retire after having enough brainless Halo and CS and . . .

More information, faster decisions, extreme consequences, cascading dependencies. Maybe even turn down the twitch factor a bit.