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Posted: Mon Sep 03, 2007 1:47 pm
by FreeBeer
Thank you kindly.

Posted: Mon Sep 03, 2007 3:23 pm
by BlackViper
Every single page on the Academy has been recoded once. Almost all of them are undergoing a second update in code. Very close to being finished. As I do it a few "cut and paste" issues arise. So do not be afraid to point out errors or issues. FreeBeer and myself do appreciatie the help.

I am close to completing the new tables for the display of most ships/stations/etc. on all of the pages. Soon we will ask for help on a few items. But I just wanted to say "thank you" to the folks proofreading for us.

Posted: Fri Sep 07, 2007 10:38 pm
by juckto
http://www.allegacademy.org/ships/ejectpod.shtml
QUOTE Pods are very maneuverable, mostly due to their low speed.[/quote]
I thought it was due to their low mass? I'm sure that's what it said when I first read the academy ... 2 years ago.

Posted: Sat Sep 08, 2007 9:17 am
by JimmyNighthawk
*mmmh*

Posted: Sat Sep 08, 2007 12:44 pm
by BlackViper
Thanks Jimmy. You do read the news item? We are close to recoding the entire site. Those pages are part of the approximate 40 still to be recoded. Noticed they are all in one folder?


TT page fixed. The drone page will be this week. Nix is a faction where we have a list we are going to be posting in about two weeks asking for help on certain items. Pics, etc.

Anyone who can write a better script please do so! I don't like how it shows the initial choice either.

Code: Select all

<script language="JavaScript">
<!--
function MM_jumpMenu(targ,selObj,restore){ //v3.0
  eval(targ+".location='"+selObj.options[selObj.selectedIndex].value+"'");
  if (restore) selObj.selectedIndex=0;
}

function MM_findObj(n, d) { //v4.0
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && document.getElementById) x=document.getElementById(n); return x;
}

function MM_jumpMenuGo(selName,targ,restore){ //v3.0
  var selObj = MM_findObj(selName); if (selObj) MM_jumpMenu(targ,selObj,restore);
}
//-->
</script>

<form name="form1">
  <select name="menu1" onGo="MM_jumpMenu('parent',this,1)">
    <option value="../ships/scout.shtml">Scout</option>    
    <option value="../ships/bomber.shtml">Bomber</option>
    <option value="../ships/caltrop.shtml">Caltrop</option>
    <option value="../ships/constructor.shtml">Constructor</option>
    <option value="../ships/corvette.shtml">Corvette</option>
    <option value="../ships/drone.shtml">Drone</option>
    <option value="../ships/ejectpod.shtml">Eject Pod</option>
    <option value="../ships/fighter.shtml">Fighter</option>
    <option value="../ships/gunship.shtml">Gunship</option>
    <option value="../ships/interceptor.shtml">Interceptor</option>
    <option value="../ships/miner.shtml">Miner</option>
    <option value="../ships/mustang.shtml">Mustang</option>
    <option value="../ships/patroller.shtml">Patroller</option>
    <option value="../ships/PTbomber.shtml">PT Bomber</option>
    <option value="../ships/rescuedrone.shtml">Rescue Drone</option>
    <option value="../ships/stealthbomber.shtml">Stealth Bomber</option>
    <option value="../ships/stealthfighter.shtml">Stealth Fighter</option>
    <option value="../ships/trooptransport.shtml">Troop Transport</option>
  </select>
  <input type="button" name="Button1" value="Go" onClick="MM_jumpMenuGo('menu1','parent',1)">
</form>

Posted: Mon Sep 10, 2007 12:41 am
by Jell
Bah. tt page doesn`t suggest shooting doesn`t raise signature. It says that the TF htt can have its weapon armed (which is a weapon instead of a missile like other htts) without having its signature raised (because a weapon doesnt raise sig unless it is firing).