Targeters

Catch-all for all development not having a specific forum.
RacingPain
Posts: 514
Joined: Sat Jan 28, 2006 8:00 am
Location: Shadows of space

Post by RacingPain »

CronoDroid wrote:QUOTE (CronoDroid @ Aug 3 2006, 12:40 AM) I get it, thanks.

However, I'll be sticking with TheBored's Special...it makes me such a turret whore. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

The_Bored version reticules, are alredy done it that morph setting, just on the bottom of the download page
find the one that will fit for you crono

64*64, ive tested some over that res, as far as 70*70, extra bottom and side pixel cut by defaut, show in game as 64*64 not resized, chopped

and we talked about 4 stages, wrong, im to 6 now, i'm even able to call it a progessive transition instead of stages, just look at the picture it explain it all

notice the precision of the morphing and how close actualy it occurs near the target, this one do not only morph shapes but color blend in a progressive transition between stage increasing same rate as accuracy, btw distance vhange near gun range make reticules morph too, i say 6 but there no stages anymore, just complete regular and smooth transition, color positionning in those designs is very important
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QUOTE(RogueAce @ Sep 29 2006, 09:37 PM) *
Hehe RP, you're evil. I'm glad you're on our side. I like that kind of evil unless it's being done to me.
spliffyhat
Posts: 1432
Joined: Wed Oct 19, 2005 7:00 am
Location: Pandora
Contact:

Post by spliffyhat »

nice work Mesial & RP
I ve tried a few of them,
But TB Special High res Crashes Alleg ? for me any way
ImageImageZgArt
BSBLSMSAGWYOOTUIARTS...................................Official Finger Exerciser®...........................Official Zone Game Artist®
RacingPain
Posts: 514
Joined: Sat Jan 28, 2006 8:00 am
Location: Shadows of space

Post by RacingPain »

_SRM_SpliffyHat wrote:QUOTE (_SRM_SpliffyHat @ Aug 5 2006, 08:32 AM) nice work Mesial & RP
I ve tried a few of them,
But TB Special High res Crashes Alleg ? for me any way

don't forget PsycHosis he is the one making it available for all of us on the net

i was working in another city 3 days this week, but i have time now, ill double check for you spliffy
just grab me via msn
Last edited by RacingPain on Sat Aug 05, 2006 2:15 pm, edited 1 time in total.
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QUOTE(RogueAce @ Sep 29 2006, 09:37 PM) *
Hehe RP, you're evil. I'm glad you're on our side. I like that kind of evil unless it's being done to me.
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

_SRM_SpliffyHat wrote:QUOTE (_SRM_SpliffyHat @ Aug 5 2006, 05:32 AM) nice work Mesial & RP
I ve tried a few of them,
But TB Special High res Crashes Alleg ? for me any way
Show me which one you want and I will make it for you.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Ok everybody, I have now made every reticle downloadable in the .mdl format. Just DL the one of your choice and place in your artwork folder.

http://www.angelfire.com/fl3/scottpond/target.html
Last edited by mesial on Sun Aug 06, 2006 6:28 am, edited 1 time in total.
Allegiance Terror Alert Level: HIGH
Da_Muck
Posts: 73
Joined: Sat Mar 27, 2004 8:00 am
Location: Insanity, N. Cali

Post by Da_Muck »

Okay, let me see if I'm understanding this right?

the color of the individual pixels show at what aim% they shift from red to green? or light up period?
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

All high resolution reticles have been fixed. There was an error with them that was making allegiance crash. Again, all reticles have been fixed.
Allegiance Terror Alert Level: HIGH
RacingPain
Posts: 514
Joined: Sat Jan 28, 2006 8:00 am
Location: Shadows of space

Post by RacingPain »

Da_Muck wrote:QUOTE (Da_Muck @ Aug 6 2006, 01:14 PM) Okay, let me see if I'm understanding this right?

the color of the individual pixels show at what aim% they shift from red to green? or light up period?

some colors change differently, depending on accuracy you have on target, they not just light up, they do it as the accuracy increase progressively, you can make it morph shape or colors or both


**BTW sorry for the crashes, my fault, some where not resized to 64x64 before to put them on the web page, didn't seem a issue for me with the original files, but was for the download version and some users

ill try to avoid this in future

the reason is that some desing can't be achieve in 64x64, i had to make it 64x 66 and resize it down to 64x64 after, i missed some doing it.
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QUOTE(RogueAce @ Sep 29 2006, 09:37 PM) *
Hehe RP, you're evil. I'm glad you're on our side. I like that kind of evil unless it's being done to me.
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

Yeah RP, you might want to watch out with that. I was the one that fixed them, I would say around 2/3rds of them had a height of 66...

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
RacingPain
Posts: 514
Joined: Sat Jan 28, 2006 8:00 am
Location: Shadows of space

Post by RacingPain »

RacingPain wrote:QUOTE (RacingPain @ Aug 7 2006, 03:49 PM) the reason is that some desing can't be achieve in 64x64, i had to make it 64x 66 and resize it down to 64x64 after, i missed some doing it.

did you verify that some didnt needed to be re centrered, some of those 64x66, needed to be moved one pixel up to be, ive see that in verifications, if not i have a corrected file for all
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QUOTE(RogueAce @ Sep 29 2006, 09:37 PM) *
Hehe RP, you're evil. I'm glad you're on our side. I like that kind of evil unless it's being done to me.
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