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Posted: Tue Oct 19, 2010 10:47 am
by Adept
There could well be a point in some discussion about fighters (like maybe knocking their mass down by about 25% to make them a bit zippier)... but this 19 page monstrosity of a thread will just eat up any suggestion

Posted: Tue Oct 19, 2010 3:09 pm
by Alien51
Dorjan wrote:QUOTE (Dorjan @ Oct 19 2010, 06:31 AM) Once Figs get all their tools in the hands of equally skilled pilots the Fig will win 99% of the freaking time.
Figs are also better at capship defence, and killing bases and moving around big maps so long as you have rip support.
Supremacy Figs is are more expensive less fun BECAUSE IT ISBETTER IN THE LONG RUN THEY ARE HARDER TO USE.
Expansion Ints is are more fun BECAUSE IT IS THEY AER EASIER TO GET STARTED WITH FLY!.
Jesus $#@!ing christ.
This is what you said.
Oh look! That is what I said!
Alien51 wrote:QUOTE (Alien51 @ Oct 15 2010, 10:04 PM) Only reason why Ints are "Fun" is because you can kill the easiest with it.
This is what I said.
Posted: Tue Oct 19, 2010 3:11 pm
by Dorjan
Alien51 wrote:QUOTE (Alien51 @ Oct 19 2010, 04:09 PM) This is what you said.
Oh look! That is what I said!
This is what I said.
WRONG.
I said "They're easier to fly" not that they're easiest to kill things. Mini1 does f*all damage to miners, I can rip one apart in a fig much faster, even faster in an SF so Ints are the weakest there.
I also said that one on one the fig will win assuming equal skilled pilots and tech (although the tech costs more for sup but we won't go there, that's fair for balance).
Their advantage is that they require LESS SKILL to fly. Therefore "easier" to "pick up and play"
So $#@! off and learn to read.
Posted: Tue Oct 19, 2010 3:12 pm
by Icky
Dorjan wrote:QUOTE (Dorjan @ Oct 19 2010, 11:11 AM) WRONG.
I said "They're easier to fly" not that they're easiest to kill things. Mini1 does f*all damage to miners, I can rip one apart in a fig much faster, even faster in an SF so Ints are the weakest there.
I also said that one on one the fig will win assuming equal skilled pilots and tech (although the tech costs more for sup but we won't go there, that's fair for balance).
Their advantage is that they require LESS SKILL to fly. Therefore "easier" to "pick up and play"
So $#@! off and learn to read.
It's easier to kill a basic miner in a scout than a mini1 int or lt int.
Posted: Tue Oct 19, 2010 3:13 pm
by Dorjan
Icky wrote:QUOTE (Icky @ Oct 19 2010, 04:12 PM) It's easier to kill a basic miner in a scout than a mini1 int or lt int.

and more skill too
Edit: in before alien posts more random "I AM RIGHT YOU ARE WRONG I'M AMAZING"
Posted: Tue Oct 19, 2010 3:16 pm
by Drizzo
Actually...
Posted: Tue Oct 19, 2010 3:16 pm
by Dorjan
Drizzo wrote:QUOTE (Drizzo @ Oct 19 2010, 04:16 PM) Actually...
RAMMING IS A SKILL DRIZZO
Posted: Tue Oct 19, 2010 3:17 pm
by Drizzo
Which is the arbiter to my point
Posted: Tue Oct 19, 2010 3:18 pm
by djrbk
Double Aleph proxing w/ df support all by one scout = dead miner/con/nans/whatever.
Posted: Tue Oct 19, 2010 3:19 pm
by Alien51
Dorjan wrote:QUOTE (Dorjan @ Oct 19 2010, 11:11 AM) Their advantage is that they require LESS SKILL to fly. Therefore "easier" to "pick up and play"
Doesn't 'LESS SKILL' = 'EASIER'? Killing stuff involves flying, if not mostly flying. Killing doesn't have to mean base dmg; it could mean ramming, it could mean proxing, it could mean shooting, it could mean using a missile to kill. Out of the basic ships of Allegiance, Ints are the easiest to kill with.
If you can't fill in the blanks, I could help. But please ask if you need help, cause unless you do I expect people to use their head and fill in those blanks.