EXP nerf

Development area for FreeAllegiance's Community Core.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

There could well be a point in some discussion about fighters (like maybe knocking their mass down by about 25% to make them a bit zippier)... but this 19 page monstrosity of a thread will just eat up any suggestion :P
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

Dorjan wrote:QUOTE (Dorjan @ Oct 19 2010, 06:31 AM) Once Figs get all their tools in the hands of equally skilled pilots the Fig will win 99% of the freaking time.

Figs are also better at capship defence, and killing bases and moving around big maps so long as you have rip support.

Supremacy Figs is are more expensive less fun BECAUSE IT ISBETTER IN THE LONG RUN THEY ARE HARDER TO USE.

Expansion Ints is are more fun BECAUSE IT IS THEY AER EASIER TO GET STARTED WITH FLY!.

Jesus $#@!ing christ.
This is what you said.

Oh look! That is what I said!
Alien51 wrote:QUOTE (Alien51 @ Oct 15 2010, 10:04 PM) Only reason why Ints are "Fun" is because you can kill the easiest with it.
This is what I said.
__________________________________________________________________________
Image
Image
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

Alien51 wrote:QUOTE (Alien51 @ Oct 19 2010, 04:09 PM) This is what you said.

Oh look! That is what I said!


This is what I said.
WRONG.

I said "They're easier to fly" not that they're easiest to kill things. Mini1 does f*all damage to miners, I can rip one apart in a fig much faster, even faster in an SF so Ints are the weakest there.

I also said that one on one the fig will win assuming equal skilled pilots and tech (although the tech costs more for sup but we won't go there, that's fair for balance).

Their advantage is that they require LESS SKILL to fly. Therefore "easier" to "pick up and play"

So $#@! off and learn to read.
Last edited by Dorjan on Tue Oct 19, 2010 3:12 pm, edited 1 time in total.
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Dorjan wrote:QUOTE (Dorjan @ Oct 19 2010, 11:11 AM) WRONG.

I said "They're easier to fly" not that they're easiest to kill things. Mini1 does f*all damage to miners, I can rip one apart in a fig much faster, even faster in an SF so Ints are the weakest there.

I also said that one on one the fig will win assuming equal skilled pilots and tech (although the tech costs more for sup but we won't go there, that's fair for balance).

Their advantage is that they require LESS SKILL to fly. Therefore "easier" to "pick up and play"

So $#@! off and learn to read.
It's easier to kill a basic miner in a scout than a mini1 int or lt int.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

Icky wrote:QUOTE (Icky @ Oct 19 2010, 04:12 PM) It's easier to kill a basic miner in a scout than a mini1 int or lt int.
:iluv: and more skill too :)

Edit: in before alien posts more random "I AM RIGHT YOU ARE WRONG I'M AMAZING"
Last edited by Dorjan on Tue Oct 19, 2010 3:15 pm, edited 1 time in total.
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Actually...
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

Drizzo wrote:QUOTE (Drizzo @ Oct 19 2010, 04:16 PM) Actually...
RAMMING IS A SKILL DRIZZO
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Which is the arbiter to my point
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

Double Aleph proxing w/ df support all by one scout = dead miner/con/nans/whatever.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

Dorjan wrote:QUOTE (Dorjan @ Oct 19 2010, 11:11 AM) Their advantage is that they require LESS SKILL to fly. Therefore "easier" to "pick up and play"
Doesn't 'LESS SKILL' = 'EASIER'? Killing stuff involves flying, if not mostly flying. Killing doesn't have to mean base dmg; it could mean ramming, it could mean proxing, it could mean shooting, it could mean using a missile to kill. Out of the basic ships of Allegiance, Ints are the easiest to kill with.

If you can't fill in the blanks, I could help. But please ask if you need help, cause unless you do I expect people to use their head and fill in those blanks.
__________________________________________________________________________
Image
Image
Post Reply