You DON'T check the status of the game before joining?SharpFish wrote:QUOTE (SharpFish @ Sep 28 2010, 05:31 PM) Nor is it visible to people on NOAT what tech bases a game in progress has. This is idiocy, pure and simple.

That's just silly.
You DON'T check the status of the game before joining?SharpFish wrote:QUOTE (SharpFish @ Sep 28 2010, 05:31 PM) Nor is it visible to people on NOAT what tech bases a game in progress has. This is idiocy, pure and simple.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Tac can already be ridiculously effective if used correctly. It's a risk, especially in the small games that dominate nowadays, but in a proper 15v15 or 20v20, Tac's pretty fearsome. The rarity of tacspansion lately mostly comes from people realizing that unless it's a huge game with a huge map, you can go without a Tac and kill miners almost as effectively with an int swarm, and the money they would have spent on that Tac could instead be put toward heavy ints.Weylin wrote:QUOTE (Weylin @ Oct 5 2010, 05:32 AM) Tac
Ship-to-ship combat? In a fig? Surely you jest...in all seriousness, though, that's 5k that could instead be put toward buying Sup's win-button. The tech may be cheap but there's so many extra prerequisites for the stuff that matters that it adds up.Weylin wrote:QUOTE (Weylin @ Oct 5 2010, 06:19 AM) And why does no one ever get Seeker3? They only ever buy DF3, which is pretty much useless in ship-to-ship combat unless your target is an idiot and likes to take them up the ass.
Jimen wrote:QUOTE (Jimen @ Oct 6 2010, 02:48 AM) Ship-to-ship combat? In a fig? Surely you jest...in all seriousness, though, that's 5k that could instead be put toward buying Sup's win-button. The tech may be cheap but there's so many extra prerequisites for the stuff that matters that it adds up.
Can be useful for killing nans, especially nans that actually move around, orbit whatever it is they are defending, and otherwise make themselves harder to kill in the limited time you have before the miner docks / the bomber's turrets kill you / whatever other bad thing happens.Jimen wrote:QUOTE (Jimen @ Oct 5 2010, 11:48 AM) Ship-to-ship combat? In a fig?