EXP nerf

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Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

SharpFish wrote:QUOTE (SharpFish @ Sep 28 2010, 05:31 PM) Nor is it visible to people on NOAT what tech bases a game in progress has. This is idiocy, pure and simple.
You DON'T check the status of the game before joining?
:lol:
That's just silly.
Last edited by Hellsyng on Thu Sep 30, 2010 3:22 am, edited 1 time in total.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

I don't think a nerf to exp is needed, but what about a perk to tactical? They seem to have been left behind a bit
Maybe sniper1 available by default, and sniper3 added to the tech tree. Missile tracking moved to tac, maybe?
Is it possible to have a countermeasure resistance GA?

I'm sure tac is just fine, but seeing as everyone flys them like god damned ints, most teams never seem to be able to get any organisation together as half of the team are in pods.

Even if you had an EXP, just the mere act of purchasing a tactical and getting stealths will automatically make a once unstoppable team into a scattered force of stealths dicking around 4 sectors away and getting podded on solo miner attempts, and launching a hunter1 stealth to defend against an AC2 bomber.
Zruty
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Post by Zruty »

Tac has its uses in nowadays PUGs, mainly as part of tacspansion strategy.
Sup, however, has no niche at all.
Perking Tac and not nerfing Exp will fill up Sup's grave.
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Weylin
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Post by Weylin »

What's wrong with sup, precisely?

And why does no one ever get Seeker3? They only ever buy DF3, which is pretty much useless in ship-to-ship combat unless your target is an idiot and likes to take them up the ass.
Have you seen seeker3? In comparison to Hunter1's, they do 45 less damage, lock twice as fast, but in packs of 5, deal more damage per rack, have the same CM resistance, gain from the benefit of Supremacy missile perks, and are equipped on a ship that can kill anything in the game when flown properly.

The only reason Sup ends up failing is because EXP seems to be a magnet for all the old farts and stackers in general that just want to effortlessly boost around and kill aimless voobs.
Last edited by Weylin on Tue Oct 05, 2010 12:40 pm, edited 1 time in total.
vogue
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Post by vogue »

you know if you wanna know exactly how powerful and easy sup is take a look at the sysx vs pk sg that happened this weekend. very simply put, sup WITH teamwork can be one of the best tech paths out there, it just so happens most people are idiots (sharpfish) and can't work in a team to achieve common goals. it's the same in real life to be honest, i've been in teams of people where I feel I would've gotten more done by myself but then there are those few teams that just click and the @#(! we get done is unimaginable.
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Jimen
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Post by Jimen »

Weylin wrote:QUOTE (Weylin @ Oct 5 2010, 05:32 AM) Tac
Tac can already be ridiculously effective if used correctly. It's a risk, especially in the small games that dominate nowadays, but in a proper 15v15 or 20v20, Tac's pretty fearsome. The rarity of tacspansion lately mostly comes from people realizing that unless it's a huge game with a huge map, you can go without a Tac and kill miners almost as effectively with an int swarm, and the money they would have spent on that Tac could instead be put toward heavy ints.

Particularly, beefing up SF combat ability is a bad $#@!ing idea. People call hunter3 sfs "right-clicking to victory" for a reason.
Weylin wrote:QUOTE (Weylin @ Oct 5 2010, 06:19 AM) And why does no one ever get Seeker3? They only ever buy DF3, which is pretty much useless in ship-to-ship combat unless your target is an idiot and likes to take them up the ass.
Ship-to-ship combat? In a fig? Surely you jest...in all seriousness, though, that's 5k that could instead be put toward buying Sup's win-button. The tech may be cheap but there's so many extra prerequisites for the stuff that matters that it adds up.
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Adept
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Post by Adept »

I'd really like stealth fighter turn rates brought back up some, and torc increased. Could remove the training wheels (lead indicator) to compensate. If people want to shoot at over 1k range with hunters they can use zoom and put a bit of effort into it.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Weylin
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Post by Weylin »

Jimen wrote:QUOTE (Jimen @ Oct 6 2010, 02:48 AM) Ship-to-ship combat? In a fig? Surely you jest...in all seriousness, though, that's 5k that could instead be put toward buying Sup's win-button. The tech may be cheap but there's so many extra prerequisites for the stuff that matters that it adds up.

What about when defending cons and miners? Nans are good and all, but unless you have a few ships capable of destroying the attackers, the nans just get podded and the miner dies anyhow.
That 5K for Seeker3 adds 15 damage, about 300-400 more range, 1 second lock time, 1.5 countermeasure resistance, better tracking and acceleration...
NightRychune
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Post by NightRychune »

why would you bother to push a con as sup?

buy a carrier instead. you get all the benefits of a TP and you don't even need to wait for it to build!
Makida
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Location: Canada

Post by Makida »

Jimen wrote:QUOTE (Jimen @ Oct 5 2010, 11:48 AM) Ship-to-ship combat? In a fig?
Can be useful for killing nans, especially nans that actually move around, orbit whatever it is they are defending, and otherwise make themselves harder to kill in the limited time you have before the miner docks / the bomber's turrets kill you / whatever other bad thing happens. :P

Of course I suppose if you have DF3 and a lot of fighters working together you can just ignore the nans in certain situations... ;)
Last edited by Makida on Wed Oct 06, 2010 12:02 am, edited 1 time in total.
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