System X vs XenoTech

Tactical advice, How-to, Post-mortem, etc.
vogue
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Post by vogue »

Quick question: y no sup?
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Mastametz
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Post by Mastametz »

Dome wrote:QUOTE (Dome @ Nov 16 2017, 10:18 PM) Tbh the kill total lopsidedness is mostly because skyrip 3 was wrecking our ints and then cruisers would just rip away. Many brethren died in vain. Still stings.

I can say we definitely had our chances. We always thought we were in the drivers seat this game, evident when we overextended after skyripping your four cruisers with two destroyers.

Lets play more games like this.
They would've just rolled on us with a dozen capships shortly thereafter anyway so it really made little difference.
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zombywoof
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Post by zombywoof »

Dome wrote:QUOTE (Dome @ Nov 16 2017, 10:18 PM) Tbh the kill total lopsidedness is mostly because skyrip 3 was wrecking our ints and then cruisers would just rip away. Many brethren died in vain. Still stings.

I can say we definitely had our chances. We always thought we were in the drivers seat this game, evident when we overextended after skyripping your four cruisers with two destroyers.

Lets play more games like this.
Imma be honest while you guys has mini3 hvies I had no idea how to win. You skyrippered 4 cruisers, but then I got back and bought like two cruisers and a half-dozen destroyers and a TP. For pretty much the entire game I felt flush with cash.

So I dunno if I'd say you were in the driver's seat this entire game, because most of the time it felt like our miner O was more successful than yours, but we definitely had problems trying to end it. Frankly, I blame myself: it's the first squadgame I've commanded in years (and I wasn't particularly good at it back then) and the first SY game I've ever commanded.

Another big thing that I noticed, at least in myself, was that after we'd finished off your miners I kind of got super complacent. I'm too used to PUGs where the teams aren't good enough to overcome deficits like that so I took my foot off the gas. XT punished me *hardcore* for that hubris. If I learned anything this game, it's that no matter how much better my team is than a random pug team, my opponent is just that much better than a random pug opponent. Again, I chalk that up to a lack of experience, but it was a learning experience.
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Mastametz
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Post by Mastametz »

We just really had no way of killing your last miner as you free mined mid with Corv defense so far off from any sectors we held because if we tried to dedicate that many numbers to such a long haul you'd just kill our bases and end it while we were gone, anyway.

in retrospect we would've been better off with a sup for a lot of reasons
Last edited by Mastametz on Fri Nov 17, 2017 11:14 pm, edited 1 time in total.
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zombywoof
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Post by zombywoof »

Yeah and I think we were pretty screwed either way. SY is so bad in modern Allegiance.
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Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Mastametz
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Post by Mastametz »

Then again skycap 3 would've chewed through figs 5x faster than our ints so I don't know how well that would've worked, either.

should've gone full tac :D
Last edited by Mastametz on Fri Nov 17, 2017 11:33 pm, edited 1 time in total.
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Mastametz
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Post by Mastametz »

P1 what are the numbers on damage from a drac mini3 hvy int with dmg2 against rix cruiser hull vs rix nan2 on that cruiser hull
Last edited by Mastametz on Sat Nov 18, 2017 12:14 am, edited 1 time in total.
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LANS
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Post by LANS »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 17 2017, 07:14 PM) P1 what are the numbers on damage from a drac mini3 hvy int with dmg2 against rix cruiser hull vs rix nan2 on that cruiser hull
https://www.freeallegiance.org/download ... 201.51.zip

Use that.

With 0kb, 3x mini3, damage2, drac 2892.656 HP/s damage
Has 0.25 multiplier vs extra heavy hull (cruiser)

Drac scout with nan2, 0kb, does 2949.744HP/s healing.


So, the nan heals a lot more than whatever damage the int does. Int does after-reduction damage of ~700/s
Last edited by LANS on Sat Nov 18, 2017 6:21 am, edited 1 time in total.
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zombywoof
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Post by zombywoof »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 17 2017, 04:14 PM) P1 what are the numbers on damage from a drac mini3 hvy int with dmg2 against rix cruiser hull vs rix nan2 on that cruiser hull
Rix nan2 heals 103.5 damage per second

Drac mini3 hvies with dam GA deal 60 damage per second.

For funzies, rix mini3 hvies with dam GA would deal 81 damage per second.

We should have just had like 10 nans on our cruiser.
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zombywoof
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Post by zombywoof »

LANS wrote:QUOTE (LANS @ Nov 17 2017, 10:10 PM) https://www.freeallegiance.org/download ... 201.51.zip

Use that.

With 0kb, 3x mini3, damage2, drac 2892.656 HP/s damage
Has 0.25 multiplier vs extra heavy hull (cruiser)

Drac scout with nan2, 0kb, does 2949.744HP/s healing.
wtf that's not even close to being right on either account. The only thing that's correct is that scout does heal more, but something's off lol. Mini3 doesn't deal 3k damage per second, if it did hvy ints would die in a third of a second. Drac hvies have only 800 hp and the minigun modifier vs med hull is .7. It takes longer than .4 seconds to pod a hvy int even with all your guns on them.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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