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Posted: Wed Oct 17, 2012 3:06 pm
by Raveen
If you remove the speed bump you make caltrops and mine camps less effective.

And yes, this tactic has been around for years, I clearly remember XT trying it with a freighter (Weed was pilot) back in the day. I remember it clearly because I managed to ram kill the freighter with my fig (I smacked off it and wasn't in a pod which really surprised me :) ).

Reducing the mass of a carrier seems like a sensible thing to try first IM (admittedly worthless) O.

Posted: Wed Oct 17, 2012 6:02 pm
by One-Man-Bucket
Mines already do very little damage if you go in at minimum speed. The thing that kills you in prox camps are ints camping and actually flying through the mines.

Posted: Wed Oct 17, 2012 6:13 pm
by TheAlaskan
The carrier trick is cheesy.. not cheating.

Posted: Wed Oct 17, 2012 6:26 pm
by Mastametz
I have no opinion on this matter.

Posted: Wed Oct 17, 2012 6:59 pm
by pkk
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Oct 17 2012, 08:26 PM) Is it possible to implement a weapon that does no damage but can "push" things?
Everything is possible, if you bring it down to the source code...

Currently it's not, because missiles and projectiles just disappear on collision with objects.

Posted: Wed Oct 17, 2012 7:06 pm
by MonAG
pkk wrote:QUOTE (pkk @ Oct 17 2012, 03:59 PM) Everything is possible, if you bring it down to the source code...

Currently it's not, because missiles and projectiles just disappear on collision with objects.
Or design a cheap, manned, high mass, no weapons, kamikaze ship. :D

Posted: Wed Oct 17, 2012 7:08 pm
by pkk
MonAG wrote:QUOTE (MonAG @ Oct 17 2012, 09:06 PM) Or design a cheap, manned, high mass, no weapons, kamikaze ship. :D
It's already in the game. It's called Belter HvyInt... :rofl:

Posted: Thu Oct 18, 2012 12:56 pm
by Raveen
Moved to Core Dev because this seems to be a core issue not a code one (so something might actually get done about it one day, possibly, if you're lucky).

Posted: Thu Oct 18, 2012 1:21 pm
by Adept
pkk wrote:QUOTE (pkk @ Oct 17 2012, 01:55 PM) One of the problems is that carriers are large drones with high mass. If you lower the mass, it couldn't slow down that close after exiting the aleph. Back in 2000 carriers had only a tenth of their current mass (after DN 00.02.17: 50000, before DN 00.02.17: 5000).
Lower carrier-drone mass sounds good to me. Was it raised to make them immune to ramming? Seems like it's the source of the problem.

Posted: Thu Oct 18, 2012 3:22 pm
by pkk
It was increased because of aleph spin (May 2004):
http://fao.german-borg.de/modules.php?name...301&start=0

Spin was fixed with R4 (Nov 2007):
http://trac.alleg.net/changeset/129/allegsvn

So I don't see a reason to why not changing drone mass back to 5000.

The only reason why large constructors have a that high mass could be that they cost 10k, so they can't be rammed. They also can't block an aleph, because they're not that large like a carrier.