Is there an easy way to make interface and visuals more eye appealing? I'm not talking about in-game textures and models (which I know are editable). It wouldn't help or hinder the gameplay, but maybe the initial experience and feel would attract more newcomers.
To be exact, making menu screens higher resolution.
Vazix@AFS
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TheAlaskan
- Posts: 2256
- Joined: Tue Apr 03, 2007 2:15 am
- Location: Denver, CO
Someone else might be able to provide more insight into if you can make the menu screens higher resolution. But, if you're looking to make your reticule, gauges, etc. more to your liking, I'd suggest checking out this site for mods.Vazix wrote:QUOTE (Vazix @ Apr 11 2012, 12:34 PM) Is there an easy way to make interface and visuals more eye appealing? I'm not talking about in-game textures and models (which I know are editable). It wouldn't help or hinder the gameplay, but maybe the initial experience and feel would attract more newcomers.
To be exact, making menu screens higher resolution.
Is expansion a strong early tech path?
I agree that it is easier to defend with Hyv Ints from a bomber with fighter escort that it is to defend with fighters from a bunch of exit-camping fast-moving ints with Htt. But I think that the good early map control- availability of using tp's and carriers to ripcord allows for Supremacy going team to more freely gather money and if you hit advanced tech before the enemies, there is a good chance you would push them out from your sectors and go on offense with great chances.
Then I again I am mostly playing games that are about 6 vs 6 and sometimes enemies just won't stop pushing op cons to sectors that become unavailable to mine, but if you can stop them from doing that, most of the times we they have to payday for Htt's. And also same if I go with the expansion team.
I know most of this is explained in wiki, but in that period of time before the first team gets advanced tech, what should each of Expansion vs. Supremacy sides do?
My try to explain the difficulty of Allegiance:
You can't ask an Allegiance player what is the first thing that comes to his mind if he hears a word "Allegiance"...
A lot of things does.
I agree that it is easier to defend with Hyv Ints from a bomber with fighter escort that it is to defend with fighters from a bunch of exit-camping fast-moving ints with Htt. But I think that the good early map control- availability of using tp's and carriers to ripcord allows for Supremacy going team to more freely gather money and if you hit advanced tech before the enemies, there is a good chance you would push them out from your sectors and go on offense with great chances.
Then I again I am mostly playing games that are about 6 vs 6 and sometimes enemies just won't stop pushing op cons to sectors that become unavailable to mine, but if you can stop them from doing that, most of the times we they have to payday for Htt's. And also same if I go with the expansion team.
I know most of this is explained in wiki, but in that period of time before the first team gets advanced tech, what should each of Expansion vs. Supremacy sides do?
My try to explain the difficulty of Allegiance:
You can't ask an Allegiance player what is the first thing that comes to his mind if he hears a word "Allegiance"...
A lot of things does.
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BillyBishop
- Posts: 476
- Joined: Thu Sep 02, 2010 7:52 pm
- Location: Calgary Montreal Vancouver (depending heh)
Learn to fly then learn to comm.
This is why things like allegiance command school require not only the basics of flying but a minimum of 1 year of game play.
Vazix I like you, you have a brain and are likely a nice human, but you're only going to regret the path you've set with this constant comm craving.
This is why things like allegiance command school require not only the basics of flying but a minimum of 1 year of game play.
Vazix I like you, you have a brain and are likely a nice human, but you're only going to regret the path you've set with this constant comm craving.
I guess I'll be seeing you in my DM serverRoyBrown wrote:QUOTE (RoyBrown @ Apr 12 2012, 05:52 PM) Learn to fly then learn to comm.![]()
This is why things like allegiance command school require not only the basics of flying but a minimum of 1 year of game play.
Vazix I like you, you have a brain and are likely a nice human, but you're only going to regret the path you've set with this constant comm craving.
Of course Roy Brown is a terrible commander, and stupid, also Canadian.
I understand that you just want to learn how the game works. Exp is strong early game because it's very good at killing small and medium ships which makes it strong in pushing their outposts as well as defending. However because they cannot rip they can be slow to react to certain situations while with Sup you can get the team going from one part of the map to the other very quickly.
Supremacy has another strength of doing a lot of damage to all craft, in pure damage output a fig can do more damage then an int but they are more fragile and less manoeuvrable then ints so they tend to get beaten by them in fights, however against miners and cons which are even less manoeuvrable then figs they can destroy them very quickly, ints take longer to kill a miner but have the advantage of speed and being able to kill defenders easily while figs have the advantage of killing the miners and then ripping out to escape and do damage somewhere else quickly.
The general rule is that on small maps Exp is stronger while on big maps Sup is stronger, on medium sized maps (HiHigher) they can be an even match however teams generally prefer to go exp because it's easier to fight and stay alive in an interceptor even though a well run Sup team can kill econ very quickly.
Tac like sup also works better on bigger maps but the main thing which people don't seem to realise with Tac so much is that when you have stealth fighters only you need to be out in them constantly, they take a while to get into position but once they are they can be extremely hard to deal with, stealth fighters have long range guns and missiles so a group of stealth fighters can stay far apart from each other (700m-1k) and then harass enemy ships, enemy ships can't get close as stealths can just shoot then cloak and move while others keep firing until they are targeted then run and cloak and so on.
QUOTE I know most of this is explained in wiki, but in that period of time before the first team gets advanced tech, what should each of Expansion vs. Supremacy sides do?[/quote]
The same thing we do every day pinky, TRY TO KILL ALL THEIR MINERS! Your goal is to stop the enemy team from getting advanced tech, mainly done by killing miners but both sides can also get bombers early to try and kill the other teams techbase before they defend with mini3 or dumbfire3/gat3, exp can escort bomber with big int force to mow down enemy team while sup can get big nan train on a turreted ac2/ab2 bomber to blow down the enemy base more quickly. No matter what techpath you go you should concentrate on killing miners.
I understand that you just want to learn how the game works. Exp is strong early game because it's very good at killing small and medium ships which makes it strong in pushing their outposts as well as defending. However because they cannot rip they can be slow to react to certain situations while with Sup you can get the team going from one part of the map to the other very quickly.
Supremacy has another strength of doing a lot of damage to all craft, in pure damage output a fig can do more damage then an int but they are more fragile and less manoeuvrable then ints so they tend to get beaten by them in fights, however against miners and cons which are even less manoeuvrable then figs they can destroy them very quickly, ints take longer to kill a miner but have the advantage of speed and being able to kill defenders easily while figs have the advantage of killing the miners and then ripping out to escape and do damage somewhere else quickly.
The general rule is that on small maps Exp is stronger while on big maps Sup is stronger, on medium sized maps (HiHigher) they can be an even match however teams generally prefer to go exp because it's easier to fight and stay alive in an interceptor even though a well run Sup team can kill econ very quickly.
Tac like sup also works better on bigger maps but the main thing which people don't seem to realise with Tac so much is that when you have stealth fighters only you need to be out in them constantly, they take a while to get into position but once they are they can be extremely hard to deal with, stealth fighters have long range guns and missiles so a group of stealth fighters can stay far apart from each other (700m-1k) and then harass enemy ships, enemy ships can't get close as stealths can just shoot then cloak and move while others keep firing until they are targeted then run and cloak and so on.
QUOTE I know most of this is explained in wiki, but in that period of time before the first team gets advanced tech, what should each of Expansion vs. Supremacy sides do?[/quote]
The same thing we do every day pinky, TRY TO KILL ALL THEIR MINERS! Your goal is to stop the enemy team from getting advanced tech, mainly done by killing miners but both sides can also get bombers early to try and kill the other teams techbase before they defend with mini3 or dumbfire3/gat3, exp can escort bomber with big int force to mow down enemy team while sup can get big nan train on a turreted ac2/ab2 bomber to blow down the enemy base more quickly. No matter what techpath you go you should concentrate on killing miners.
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BillyBishop
- Posts: 476
- Joined: Thu Sep 02, 2010 7:52 pm
- Location: Calgary Montreal Vancouver (depending heh)
At first I did it just for fun, I was clueless, come on.
But now I rarely do it and mostly just to get a game going.
If there is only one vet that wants to comm and a few newbs, I step up for the comm position and get a game going.
Then more vets come and either I get stacked or I lose, either way I am not preventing anyone from comming (unless they join 5 minutes later, and they have to wait).
I think than with a bit more free time on my weekend I will make charts about different factions so I could comm or play better. F1 has not everything I need (for example starting ships and OH)
"LET'S CMON" Comming
But now I rarely do it and mostly just to get a game going.
If there is only one vet that wants to comm and a few newbs, I step up for the comm position and get a game going.
Then more vets come and either I get stacked or I lose, either way I am not preventing anyone from comming (unless they join 5 minutes later, and they have to wait).
I think than with a bit more free time on my weekend I will make charts about different factions so I could comm or play better. F1 has not everything I need (for example starting ships and OH)
"LET'S CMON" Comming
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BillyBishop
- Posts: 476
- Joined: Thu Sep 02, 2010 7:52 pm
- Location: Calgary Montreal Vancouver (depending heh)
You've gotten less comm seat clingy lately, that's true.
I don't mind if you comm when the others are too lazy/incompetent/scared to comm, that's ok.
My point is if anyone is sitting in the comm seat then a majority of people won't ask for comm.
End result is poor quality games.
And you'll find that once you get (5) or higher rank, you'll be mutinied a lot, your reputation will sink and in the end, a new player that had potential for being a decent comm will lose interest because they can't get a team, get mutinied a lot, get insulted a lot, and leave. It's a constant thing that has happened with many.
If you don't like this advice that's fine, however I'm trying to help you.
And frankly in other news which I won't go into detail on, you turned something for you that was going to probably happen to probably not.
I don't mind if you comm when the others are too lazy/incompetent/scared to comm, that's ok.
My point is if anyone is sitting in the comm seat then a majority of people won't ask for comm.
End result is poor quality games.
And you'll find that once you get (5) or higher rank, you'll be mutinied a lot, your reputation will sink and in the end, a new player that had potential for being a decent comm will lose interest because they can't get a team, get mutinied a lot, get insulted a lot, and leave. It's a constant thing that has happened with many.
If you don't like this advice that's fine, however I'm trying to help you.
And frankly in other news which I won't go into detail on, you turned something for you that was going to probably happen to probably not.

