We've been over all of this before but
Or the ranking system catches the fact that Weylin restarted his account, knows the game, and ranks him correctly.
The graph doesn't tell much given you don't know who the two players played with or against. ( not disagreeing or agreeing just noting )
Sigma can and does go up. It has been doing so for me.
Ranks converge rather quickly it has you in about 50 or so games
A sliding window won't greatly change your rank as you are STILL being compared to the rest of the community
A popularity poll is useful in the sense of getting a feel for those who feel strongly about the issue and nothing more
Ranks are not what we should be using but must given how the system had to be implemented ( Mu, Sigma, general NOAT, and autobalance)
Ok this entire topic has been a third rail in Allegiance since the day I logged onto the game.
I'm going to leave you with this
The current ranking system suffers because we depend on the players to implement balanced match play rather than the algorithm. This has been a similar knock on each and every ranking system that has been introduced to date. The first points based system was awful, grind based, and a Turing box. Alleg Age is useless and meant to massage egos rather then balance game play. Basic ELO based implementations ( like the last several versions ) are less accurate given the highly instable teams and problematic with regard to newbs ( You can see that it works well for the tournaments given squads are mostly stable teams ).
Many of the knocks on ranks have to do with something entirely different. There is no rewards for Allegiance other than game play experience and why the idea that Allegiance is a new version of Chess makes very good sense. Ranks are not meant to take forever to get to the point, make you feel good about yourself, or reward you for probing all game. They serve one purpose to promote fair and balanced match play. It is unavoidable that one will compare ranks, it is human nature and we aren't going to change that one. Given how ww've implemented the system to date it is unavoidable that we must display ranks in game. Which means after a wonderful evening of game play where yoiu wtf pwn the world your rank * crickets chirp * does $#@! all. Cause and this needs to be emphasised again, it is supposed to know your place in the community as fast and accurately as possible. Drop a thousand probes, pod Weed six times in a row, discover the cure for how to get them to shoot the $#@!ing nan... same rank. It makes people nuts and poor old ranks takes it in the shorts.
Can the present system be improved? * shrug * of course, Ive never seen anything perfect in my life, the database probably needs a tidy since no one has done much with it to the best of my knowledge in about three years, and it
seems that some of the long timers ranks probably don't reflect their skills indicating there could be some tweaks. Basically we've never implemented correctly and that makes it easier to break it.
What I'd like to see implemented is:
Have a tidy with the database
A peak at the internals to see if the list of tweaks discussed makes sense
Implement Autobalance for AS on ACSS release to learn the best way forward with regard HOW to implement without disrupting game play on an individual level
Implement shiney things to reward hard work
Implement general NOAT
Enforce autobalanced game play for games that will count for statitics
Never display a rank in game again
Listen to the mindless complaining for the next four years.
* happy sigh *
I see this occuring in stages and COULD be implemented by the end of the year. Just need people to make it go
Thanks for listening....

and Allegiance community

so much I'm going to hire Archie to give all of you a great big butt kiss
MrChaos