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Posted: Wed Aug 31, 2011 9:57 pm
by NightRychune
there's a link to the core file at the very top of the first post in the thread if you need to download it manually

Posted: Thu Sep 01, 2011 6:41 pm
by Phalanxe
NightRychune wrote:QUOTE (NightRychune @ Aug 31 2011, 01:57 PM) there's a link to the core file at the very top of the first post in the thread if you need to download it manually
thanks, i'll try that.


QUOTE would cc13 changes be interfering?[/quote]

well i dont really know if both cores where updated at the same time but alleg was updating xc06 when it crashed.



Edit: meh it's something wrong with autoupdate not this.

Posted: Thu Sep 01, 2011 9:45 pm
by NightRychune
yeah it's an AU/ASGS thing, every time AU runs ASGS likes to crash, you just have to restart it

nothing I can do about that, I'm afraid

Posted: Fri Sep 02, 2011 7:03 am
by moorish
You can run Alleg without ASGS to get the autoupdate without ASGS crashing it.
Then just restart with ASGS to play i had the same problem with AU....

Posted: Fri Sep 02, 2011 10:11 am
by pkk
NightRychune wrote:QUOTE (NightRychune @ Sep 1 2011, 11:45 PM) yeah it's an AU/ASGS thing, every time AU runs ASGS likes to crash, you just have to restart it
You have to blame ASGS...

ASGS doesn't care, if a protected file (like XC06.igc) doesn't exist. As soon Allegiance's autoupdate copies that file from autoupdate to artwork directory, ASGS thinks someone tries to change the file... ;)

Workarounds:
Use "Update/Repair critical files"Run Allegiance without ASGS for autoupdate

Posted: Fri Sep 02, 2011 11:06 am
by JimmyNighthawk
"--Special Refineries back yet?," he is asking.

Posted: Fri Sep 02, 2011 2:44 pm
by BillyBishop
No.

I do miss them a bit, I wish they were tailored instead of removed.

Frankly they were exploited by people comming giga small games, don't you think, Jimmy? :o

Posted: Fri Sep 02, 2011 8:22 pm
by ryujin
RoyBrown wrote:QUOTE (RoyBrown @ Sep 2 2011, 09:44 AM) Frankly they were exploited by people comming giga small games, don't you think, Jimmy? :o
huu huu

;p

Posted: Sat Sep 03, 2011 5:24 pm
by Terran
we still have giga's mini specs (tps, refs, ops) so all is not lost

Posted: Fri Sep 09, 2011 12:54 pm
by JimmyNighthawk
RoyBrown wrote:QUOTE (RoyBrown @ Sep 2 2011, 04:44 PM) Frankly they were exploited by people comming giga small games, don't you think, Jimmy? :o
Would be quite funny to balance the output from a spec to the total ammount of playing, wouldn't it?
Terran wrote:QUOTE (Terran @ Sep 3 2011, 07:24 PM) we still have giga's mini specs (tps, refs, ops) so all is not lost
Now we trustfull and strong reason to build an OP, a floating TP to green door, and a refinery in front of red door in just one sector!

What are the ammounts of these bases?
"-- I doubt without penetrating all of the regular asteroids into REFs to reach a plentiful sector formerly ..."