Jersy wrote:QUOTE (Jersy @ Mar 13 2011, 12:05 AM) - some custom GA icons for easier orientation (moving from symbols to larger text)
Check.
And while I was messing with GAs, I also increased their prices since now you don't need techbase/advtechbase for them. Most of them will be increased to 3000$, except for He3 speed, which will be 4000$ and He3 yield which will be 5000$.
Talking about He3:
In a sudden strike of inspiration, I thought of pretty much completely different process of gaining money.
Remember all those threads about pilotable miners? Well, this is it.
- Except they will not be actual miners, but rather "cashbox transporters"
- And special cashboxes will be spawning as a treasure.
- Those cashboxes will need to be carried back to base.
- They will be heavy, so that if a non-cashtransport ships picks them up, it pretty much kills it's dogfighting potential.
- This way, their advanced versions will be able to have turrets.
- Of course, they will be hard to kill (classic miner hull of utility class)
- If they are killed while carrying cash, they drop it, allowing either the defending team to reclaim it, or the offending team to steal it.
Of course, now I have a serious dillema, because I intended the factions to have different ripcord capabilites, and those with better ripcording would suddenly have an economical advantage, as their dogfighting ships could just pick it up and rip home with it... And even if I made factions the same, it would still collide with techpaths, since SUP does have rip advantage over the other techs... It wouldn't necessarily be bad, but would have to be compensated for... Maybe by making stuff more expensive?
Oh man, I would really like to implement it, but it seems that to do so, I would have to do exactly what I didn't want to: compensating the lack of apples with a surplus of pears...
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I think I'll probably try it, but only in the end, when everything is working the way it should be - then I'll make an alternative core with this version of gaining money... Yeah, that sounds good to me.