Posted: Tue Feb 08, 2011 8:29 pm
Yeah, ticket #46.girlyboy wrote:QUOTE (girlyboy @ Feb 5 2011, 06:29 PM) Only a couple minor things I've noticed (I don't know if these are known issues or not): One, when you are docked at base, and are viewing the sector in F3 and target something, the ETA shown in the target window on the upper right makes not very much sense. O_o The ETA is obviously meaningless, and will just show some garbled numbers. If possible, maybe just disable the ETA in this view?
Partly covered by ticket #45, but please add your observations. I hadn't noticed that the range is also occasionally nonsensical.girlyboy wrote:QUOTE (girlyboy @ Feb 5 2011, 06:29 PM) Edit again: The target window when you're docked and in F3 will also show a range, and the way this works also doesn't entirely make sense. If you view this right after a game launches, without actually launching from base first, it seems the range shown will be the target's distance from the centre of the sector [...]
Good point, missed that as well. Please add to ticket #45.girlyboy wrote:QUOTE (girlyboy @ Feb 5 2011, 06:29 PM) One other minor problem: For long target names target types, sometimes the "type" in the target window will overlap with the ETA/Speed numbers. For example, if you've targeted a "Enh Sm Constructor", the target's name type will take up two lines of text on the upper-right, and the second line will take up the same space as the ETA/Speed readout, making both hard to read.
Ticket #56.Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 5 2011, 08:53 PM) The only feedback I have is that your eye-icon shouldn't blend into space. Make it red and/or yellow.
I flame you with "if you have a problem, file a ticket".LANS wrote:QUOTE (LANS @ Feb 6 2011, 11:05 PM) And feel free to flame me with "if you have a problem, code it yourself" - I don't have time to, and I am very appreciative of all the work that has gone into CortUI and its associated HUDs.
The main problem with changing the brightness is probably the lack of a reference point. The human eye can't properly tell if something's bright or dark, just compare to other colors. We just need a fixed point (some of the bars maybe) and it will probably get a lot more visible.Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 7 2011, 09:52 PM) I've noticed it, but simply changing the brightness isn't enough to immediately indicate to me if I've been eyed. Especially if I just want a quick reference to see if I need to hide like a little girl or not. It's clever idea in general, but you need something stronger than just a toggle in brightness. There are lots of things you can do (ie: changing the color of the entire gauge, or putting a thin red circle around the periphery of the entire gauge when eyed). A better/easier solution, however, it to just change the icon so its color isn't determined by the team. It's cool thematically, but completely unusable.
Fixed as ticket #55, although I liked your idea of a single-character labels.Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 7 2011, 11:46 PM) BTW, What's up with gauge labeling? I see labels in the artwork files, but they don't show on screen. Were they just there for testing?
I agree with that one in particular, see ticket #50 and ticket #54 for example.TurkeyXIII wrote:QUOTE (TurkeyXIII @ Feb 8 2011, 02:23 PM) And the centre of the screen has too much crap in the way.
Please add more tickets for stuff you feel strongly about, to take the burden off of Bunny as I'm making him create one for each change anyway.
Keep testing. Has anyone tried if the uninstallation is working fine yet?