I was 13 years old when I first played this game.
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- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
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He's been making Bacon for ages! 1999? We didn't even have the internet in Australia back then outside of the most cutting edge University computer labs and secret cryptanalysis offices. Probably anyway. I started at the end of '05, at the tender age of 15. I gave up on Alleg almost a year ago but I remember 2006-2008 being one of the best gaming experiences of my life. I was slamming noobs left and right all day long in high school and the beginning of university, but sadly that is no longer a part of my life.
Hell, I haven't posted here for months, but I saw this thread and it just gave me an overwhelming sense of nostalgia. I had a lot of fun, even on my @#(!ty 1Mbps ADSL connection from Australia with an awesome 200ms ping, and most fell before me like scum falls before a squad of Warp Spiders. Rocking a 45% command win percentage, trying in vain to anti stack, ridin' Patties, those were some good times.
So yeah, Allegiance was good while it lasted, so I give my thanks to all the people who kept it alive for so many years. The servers, core makers, and just the people who play it day in and day out make it a game unlike anything before or since. I don't think there's any other game out there that has survived so long without the support of its developer, but just on the shoulders of a dedicated and hardcore community.
Props.
Hell, I haven't posted here for months, but I saw this thread and it just gave me an overwhelming sense of nostalgia. I had a lot of fun, even on my @#(!ty 1Mbps ADSL connection from Australia with an awesome 200ms ping, and most fell before me like scum falls before a squad of Warp Spiders. Rocking a 45% command win percentage, trying in vain to anti stack, ridin' Patties, those were some good times.
So yeah, Allegiance was good while it lasted, so I give my thanks to all the people who kept it alive for so many years. The servers, core makers, and just the people who play it day in and day out make it a game unlike anything before or since. I don't think there's any other game out there that has survived so long without the support of its developer, but just on the shoulders of a dedicated and hardcore community.
Props.
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- Posts: 27
- Joined: Tue Sep 14, 2010 3:54 pm
- Location: Germany
HAH Lutra - I told you I could tell you were a returner. 

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[img]http://img97.imageshack.us/img97/4351/babelfish.png[/img]