Jersy wrote:QUOTE (Jersy @ Jan 28 2011, 03:20 PM) While this model might work on paper, I'm curious whether or not would it work in reality. Any thoughts?
The problem with "Paper balancing" theories IMO is the huge profusion of things which may effect one factions effectiveness against another.
lets consider just comparing two ints.
You have their basic performance stats (speed/ accel / mass/ hitpoints / turn rates /weaponry damage values / fuel/ faction advantages etc.) which I suppose you can compare on a level-ish playing field, although determining what affect each has relative to the other may be difficult.
Then you have a large number or less tangibles e.g.
hit-boxes affect a ships performance in combat hugely.
Problems with High Accel. ships and lag,
Whether the advantages one ship has can be utilised to best effect by the average player with average ping (e.g. how much does Rix turn rates affect their performance?).
And this is just for one ship in one faction, if you extend it to compare the whole techpath - you have to consider the impact of tech-prices, mining speeds, con speeds, faction specialities etc. It becomes a huge open ended question with no definitively correct answers as to whether one techpath is better than another.
Also if you consider that there is relatively sparse actual data on which techpath's win more games than others for which faction in Allegiance, compared to other games due to the relative paucity of game results (most other games out there have more than one main game).
Anecdotal evidence and approximate guesswork is all anyone has to go one
Hey jersy - have you seen
TEKby the way - it's a very handy tool for comparing ships etc.