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Posted: Thu Jan 27, 2011 7:02 pm
by Alien51
Why shouldn't we advertise it?

Posted: Thu Jan 27, 2011 8:07 pm
by Funjifore
Alien51 wrote:QUOTE (Alien51 @ Jan 27 2011, 02:02 PM) Why shouldn't we advertise it?
People have been, I'm here because I saw a facebook ad. Word of mouth is the best though.

Posted: Thu Jan 27, 2011 9:24 pm
by fuzzylunkin1
Uhhh, for a lot of people the game is broken. That is part (if only a small one) of the reason we have less players than we used to.

Posted: Fri Jan 28, 2011 12:58 am
by Zekros
raumvogel wrote:QUOTE (raumvogel @ Jan 27 2011, 12:54 PM) jbansk and zecros you are both wrong. The game isn't "broken"....we've been playing it and having fun with it for over 10 years. All online multiplayer games have lag issues. That's just part of reality. Just because a few computers with certain onboard Intel graphics controllers have to be run in windowed mode to play..DOESN'T MEAN THE GAME IS BROKEN,OMG, AND WE SHOULDN'T ADVERTISE IT! ( the large caps "panic" is yours, I'm not yelling at you). :)
Raum: I never said the game was broken. I just thought I'd plug the mentoring idea that brought me to the game after the beta was done. You just repeated my privious posts. I said the game seemed to play better. And the reason I gave was the community expends time and effort to keep it playing. They have always tried to address gameplay issues. Although Pook and Tighereye could not get me back a few years ago when you guys dropped Windows 98. LOL sry The dang computer still ran. I'm cheap and refused to upgrade to the horrors of 2k, mil and when xp finally came to its own I surcomed to the upgrade pressures. Thank you for clearing up the Intel question. Its graphics card issues? Look online on any high end game. You play on a certain card or you don't play. This game has always been more versital than any other online game out there.

Posted: Fri Jan 28, 2011 1:24 pm
by jbansk
Raum,

This R5 version of Allegiance IS broken. It is plagued with bad code in so many areas it's unbelievable. I can tell by your quick response to declare everything "OK", except for lag which is common among online games, demonstrates; you have no knowledge or exposure to the development side of Allegiance. No offense intended. :)

Advertising Allegiance in this current state would be a PR disaster.


Just wanted to add, for those who wish to get more involved, the bug list can be found here.

Posted: Fri Jan 28, 2011 1:48 pm
by SP4WN
jbansk wrote:QUOTE (jbansk @ Jan 28 2011, 01:24 PM) Raum,

This R5 version of Allegiance IS broken. It is plagued with bad code in so many areas it's unbelievable. I can tell by your quick response to declare everything "OK", except for lag which is common among online games, demonstrates; you have no knowledge or exposure to the development side of Allegiance. No offense intended. :)

Advertising Allegiance in this current state would be a PR disaster.


Just wanted to add, for those who wish to get more involved, the bug list can be found here.
While this is true and has stopped and made us think and wait for R6 for a larger push, we still all advertise. Be it the guys from the marketing forum like myself or just people who decide to do a write-up or spotlight feature on us.

People coming in now, would not be a disaster, but it could cost us a chunk in retention due to hiccups. Luckily PKKs new installer is off the wall, seriously pro work. R6 is starting to look good due to yet again PKK cleaning code up.

I help run 2 networking sites with friends of mine, I also have AGC which is getting about 100 unique hits a day, I am heavily involved with a lot of the eSports clans out there atm. Dorjan works for a gaming website, Adept does write-ups in finnish for us, badp is constantly finding new and inventive ways to get us more players, Sai and NotJ have organised our new newsletter, Lans is using his multimedia skills getting us noticed on YouTube. Theres honestly a lot more going on that I could go on for ages.

As stated the marketing is there, we are still getting a steady-ish amount of new members, but we are still fallling short on retention. Be it because of the Intel issue(r6 fixed iirc), the old installer making you download 4 different files to run the game, the graphics(not really an issue, but a lot of kiddies like eye candy these days(Crisis for example), or just the Vets/Voobs being dickwads ingame(funnily enough the biggest dicks on the forum are the biggest helpers on the field).

As usual Marketing, general members and admins/ZLs are always looking for new ways to get and retain players, however we are running a community driven, 11 year old game, that costs a @#(!loads to run while also tying our hands behind our back due to licensing restrictions.

Have some faith, people who have been here a long time have seen this game in a far worse state than it is now, players and gameplay.

Posted: Fri Jan 28, 2011 3:46 pm
by Adept
SP4WN wrote:QUOTE (SP4WN @ Jan 28 2011, 03:48 PM) (funnily enough the biggest dicks on the forum are the biggest helpers on the field).
Hey!

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:P

Posted: Tue Feb 01, 2011 5:50 pm
by _SRM_Petit_Mort
Ok so I'm probably unknown to 90% of the community, but to those who remember me, who is in charge now? I've been working on marketing as a career for the last few years and would be glad to offer my experience and expertise.

Posted: Tue Feb 01, 2011 5:57 pm
by badpazzword
Tigereye.

Posted: Tue Feb 01, 2011 6:11 pm
by notjarvis
But if you want to help with advertising - get in touch with SaiSoma who has this remit (This is probably what TE will tell you to do)